_lalala___

Russia
On FACEIT since 2021 80 matches tracked 38 matches in 30 days
ELO ▲ 59
2,228
30-day peak: 2,228
Rank EU
#129,816
Russia #36,638 in Russia
Last updated:

How does _lalala___ play?

Rating 1.30 K/R 0.92 ADR 100.8 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 80 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 40% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 4% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.36+0.33 · Ø 1.03 better than 98%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.6% of rounds and so well above the average (13.4%).

2K rounds 18.6%+5.2 pp · Ø 13.4% better than 99%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 26x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 44%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +6.5
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −3 pp, ELO −363

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: October 2026 with 1.01. Last 3 months: 0.95 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
33 matches · 48% win rate
From match 5 of the day ±0 ELO
30 matches · 40% win rate
Between 18:00 and 24:00 −30 ELO, win rate 43%

_lalala___ loses the most ELO on Dust 2: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 37%
0.96 better than 99%
108.1 better than 99%
1.33 better than 98%
63% of 210 duels better than 95%
38% of 16 situations better than 47%
Mirage17
41% better than 16%
0.86 better than 91%
91.7 better than 91%
1.19 better than 89%
51% of 68 duels right on the average
29% of 17 situations better than 24%
Ancient16
56% better than 67%
0.95 better than 99%
99.9 better than 98%
1.39 better than 99%
55% of 86 duels better than 70%
30% of 10 situations better than 34%
Anubis9
56% -
0.97 -
100.0 -
1.36-
62% of 37 duels -
50% of 2 situations -
Nuke4
75% -
0.75 -
84.4 -
1.01-
74% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _lalala___ plays

Across 80 matches _lalala___ averages K/R 0.92, ADR 100.8 and a rating of 1.30. Biggest strength: Damage per round (ADR) at 100.8, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 20.9 kills per match with 45% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 57 of 80 matches the rating was 1.10 or higher (71%), in 7 it was below 0.90. In 59 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: October 2026 at 1.42. _lalala___ loses the most ELO on Dust 2 (−30 ELO, win rate 48%). Improved over the last three months: K/R +0.09, Rating +0.11, ADR +6.5. Got weaker: Headshots −3 pp, ELO −363. Unchanged in recent months: Win rate at 51%. Last 30 days: 38 matches, win rate 47%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.