_l3ko
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (51%).
Clutch
Strength51% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.03).
Impact
Average2.6 MVPs per match and so well above the average (2.3).
Utility and deaths
Strength49% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.84. Last 3 months: 0.79 (at the start 0.69). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.14. Last 3 months: 1.10 (at the start 1.01). Clearly above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 84.3. Last 3 months: 80.9 (at the start 77.5). Just above the average (80.7).
Share of headshot kills
Best month: November 2026 with 56%. Last 3 months: 51% (at the start 44%). Slightly above the average (49%).
Matches won (win rate)
Best month: November 2026 with 58%. Last 3 months: 48% (at the start 52%). Slightly below the average (50%).
Best month: November 2026 with 2,031. Last 3 months: 2,031 (at the start 2,030).
Rounds with first kill
Best month: November 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 60%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Cache
- Most kills in a match: 27 · Ancient
- Highest rating in a match: 2.19 · Ancient
Maps in detail
from the last 48 matchesCompared with players on the same level who have at least 15 matches on the map.
How _l3ko plays
Across 48 matches _l3ko averages K/R 0.74, ADR 79.3 and a rating of 1.06. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 19 of 48 matches the rating was 1.10 or higher (40%), in 11 it was below 0.90. In 46 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: November 2026 at 1.14. Improved over the last three months: K/R +0.10, Rating +0.09, Headshots +7 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 80.9, ELO at 2,031. Last 30 days: 23 matches, win rate 52%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.