_kyre

Hungary
On FACEIT since 2018 100 matches tracked 45 matches in 30 days
ELO ▲ 82
2,073
30-day peak: 2,073
Rank EU
#208,928
Hungary #1,049 in Hungary
Last updated:
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How does _kyre play?

Rating 0.92 K/R 0.67 ADR 74.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 34%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.90−0.13 · Ø 1.03 better than 11%
Pistol kills per match 2.4
Knife kills 1 in 100 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 15%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 18x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 63%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +415
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 73.5, First kills at 11%
▼ Got worse
Headshots −5 pp, Clutch 1v1 −13 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −40 ELO
25 matches · 36% win rate

_kyre loses the most ELO in match 1 of the day: −40 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Reached level 10 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Highest rating in a match: 2.14 · Ancient
  5. Most kills in a match: 34 · Inferno

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
52% better than 54%
0.66 better than 16%
75.0 better than 21%
0.92 better than 16%
48% of 153 duels better than 34%
33% of 15 situations better than 37%
Ancient26
58% better than 75%
0.68 better than 26%
76.1 better than 27%
0.91 better than 19%
45% of 136 duels better than 18%
62% of 13 situations better than 94%
Mirage17
65% better than 91%
0.70 better than 31%
72.5 better than 13%
0.93 better than 19%
47% of 90 duels better than 28%
20% of 5 situations better than 9%
Inferno16
44% better than 18%
0.67 better than 17%
71.3 better than 8%
0.94 better than 15%
34% of 90 duels better than 1%
25% of 4 situations better than 15%
Cache6
50% -
0.70 -
75.9 -
0.98-
42% of 38 duels -
75% of 4 situations -
Anubis5
60% -
0.65 -
72.7 -
0.86-
44% of 34 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _kyre plays

Across 100 matches _kyre averages K/R 0.67, ADR 74.1 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 27 of 100 matches the rating was 1.10 or higher (27%), in 50 it was below 0.90. In 100 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: November 2026 at 0.97. _kyre loses the most ELO in match 1 of the day (−40 ELO, win rate 36%). Things go best on Dust 2 (+14 ELO, win rate 52%). Match no. 2 of the day goes best: 73% win rate, −1 ELO. Improved over the last three months: Win rate +8 pp, ELO +415. Got weaker: Headshots −5 pp, Clutch 1v1 −13 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 73.5, First kills at 11%. Last 30 days: 45 matches, win rate 51%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.