_koufeto
How does _koufeto play?
Compared with 1,070 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so slightly above the average (49%).
Clutch
Average44% of 1v1s won and so clearly above the average (37%).
Weapons and aim
Average0.93 K/D and so just below the average (0.96).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (3.8%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.65 (at the start 0.83). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.15. Last 3 months: 0.91 (at the start 1.15). Clearly below the average (0.98).
Damage per round (ADR)
Best month: August 2026 with 91.6. Last 3 months: 73.3 (at the start 91.6). Slightly below the average (78.2).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 44% (at the start 43%). Just below the average (45%).
Matches won (win rate)
Best month: September 2026 with 62%. Last 3 months: 58% (at the start 48%). Well above the average (47%).
Best month: September 2026 with 1,324. Last 3 months: 1,306 (at the start 1,051).
Rounds with first kill
Best month: August 2026 with 13%. Last 3 months: 10% (at the start 13%). Right on the average (10%).
1v1 clutches won
Best month: August 2026 with 56%. Last 3 months: 40% (at the start 56%). Slightly above the average (37%).
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 1.96 · Mirage
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How _koufeto plays
Across 113 matches _koufeto averages K/R 0.69, ADR 76.7 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 44%, better than 83% of level 6 players. Most room to improve: 3K rounds at 3.1%, better than only 20% of level 6 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 42 of 113 matches the rating was 1.10 or higher (37%), in 50 it was below 0.90. In 113 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. Things go best on Dust 2 (+43 ELO, win rate 60%). Improved over the last three months: Win rate +10 pp, ELO +255. Got weaker: K/R −0.18, Rating −0.24, ADR −18.3, First kills −3 pp, Clutch 1v1 −16 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 47 matches, win rate 55%, net ELO −4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.