_kill3z
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 1,613 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average34% headshots and so well below the average (48%).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average0.12 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Mar to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.80. Last 3 months: 0.80 (at the start 0.69). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09. Last 3 months: 1.09 (at the start 0.97). Clearly above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 82.9. Last 3 months: 82.6 (at the start 70.7). Slightly above the average (79.8).
Share of headshot kills
Best month: March 2026 with 38%. Last 3 months: 34% (at the start 35%). Well below the average (48%).
Matches won (win rate)
Best month: October 2026 with 51%. Last 3 months: 51% (at the start 44%). Right on the average (51%).
Best month: October 2026 with 1,570. Last 3 months: 1,567 (at the start 1,162).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 88 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_kill3z loses the most ELO on Mirage: −21 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.01 · Ancient
- Most kills in a match: 34 · Mirage
- Longest win streak: 3 wins in a row · Dust 2
Maps in detail
from the last 88 matchesCompared with players on the same level who have at least 15 matches on the map.
How _kill3z plays
Across 88 matches _kill3z averages K/R 0.74, ADR 76.8 and a rating of 1.03. Biggest strength: Utility hit rate at 41%, better than 86% of level 8 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 8 players. Averages 16.7 kills per match with 34% headshots. The strongest map is Ancient with a 52% win rate in 23 matches. In 34 of 88 matches the rating was 1.10 or higher (39%), in 30 it was below 0.90. In 63 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. _kill3z loses the most ELO on Mirage (−21 ELO, win rate 48%). Things go best on Ancient (+81 ELO, win rate 52%). Match no. 1 of the day goes best: 57% win rate, +60 ELO. Improved over the last three months: K/R +0.11, Rating +0.12, ADR +11.9, Win rate +7 pp, ELO +405. Unchanged in recent months: Headshots at 34%. Last 30 days: 24 matches, win rate 54%, net ELO +33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.