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_kayzerr

Japan
On FACEIT since 2021 439 matches tracked 170 matches in 30 days
ELO ▼ 57
2,854
30-day peak: 3,034
Rank EU ▼ 6,697 places
#16,237
Japan #387 in Japan
30 days · prev. #9,540 · best #9,510
Last updated:

How does _kayzerr play?

Rating 1.05 K/R 0.76 ADR 84.4 from 439 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 439 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.01−0.04 · Ø 1.05 better than 30%
Pistol kills per match 3.4
Zeus kills1 in 439 matches
Knife kills 25 in 439 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 103x 4K, 10 aces in 439 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +99, First kills +1 pp
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 84.8, Clutch 1v1 at 34%
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 439 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −76 ELO
57 matches · 46% win rate
On Nuke −50 ELO
28 matches · 39% win rate
On Saturdays −26 ELO, win rate 33%

_kayzerr loses the most ELO on Anubis: −76 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 49 · Mirage

Maps in detail

from the last 439 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage166
51% better than 39%
0.78 better than 62%
84.2 better than 62%
1.08 better than 59%
52% of 957 duels right on the average
33% of 88 situations better than 33%
Dust 2101
47% better than 25%
0.74 better than 43%
84.8 better than 65%
1.01 better than 32%
50% of 646 duels better than 37%
36% of 42 situations better than 43%
Ancient66
56% better than 58%
0.74 better than 41%
82.1 better than 49%
1.01 better than 35%
45% of 379 duels better than 14%
43% of 30 situations better than 62%
Anubis57
46% better than 23%
0.75 right on the average
84.7 better than 67%
1.01 better than 34%
47% of 395 duels better than 23%
44% of 18 situations better than 65%
Nuke28
39% better than 7%
0.77 right on the average
85.5 better than 63%
1.05 better than 39%
51% of 184 duels better than 38%
10% of 10 situations better than 3%
Cache11
64% -
0.72 -
86.7 -
1.01-
50% of 66 duels -
25% of 4 situations -
Inferno9
78% -
0.88 -
90.4 -
1.23-
48% of 52 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _kayzerr plays

Across 439 matches _kayzerr averages K/R 0.76, ADR 84.4 and a rating of 1.05. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 185 of 439 matches the rating was 1.10 or higher (42%), in 152 it was below 0.90. In 439 matches with detailed stats: 103 4Ks and 10 aces. Best month by rating: September 2026 at 1.06. _kayzerr loses the most ELO on Anubis (−76 ELO, win rate 46%). Things go best on Mirage (+40 ELO, win rate 51%). Improved over the last three months: ELO +99, First kills +1 pp. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 84.8, Clutch 1v1 at 34%. Last 30 days: 170 matches, win rate 49%, net ELO −127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.