_k0d

Brazil
On FACEIT since 2022 172 matches tracked 48 matches in 30 days
ELO ▲ 286
2,244
30-day peak: 2,244
Rank EU
#126,499
Brazil #2,478 in Brazil
Last updated:

How does _k0d play?

Rating 0.99 K/R 0.73 ADR 80.9 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 172 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 9%−13 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.96−0.07 · Ø 1.03 better than 23%
Pistol kills per match 2.9
Knife kills 7 in 172 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 24%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 42%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 94%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +8.0, ELO +145
= Stayed the same
Headshots at 59%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
50 matches · 60% win rate
In match 3 of the day −1 ELO
36 matches · 50% win rate
Between 18:00 and 24:00 +70 ELO, win rate 53%
On Sundays +1 ELO, win rate 50%

_k0d loses the most ELO on Dust 2: −33 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient
  5. Highest rating in a match: 2.25 · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
60% better than 79%
0.71 better than 35%
79.3 better than 41%
0.96 better than 24%
42% of 245 duels better than 9%
52% of 25 situations better than 85%
Ancient30
53% better than 55%
0.75 better than 53%
83.8 better than 63%
0.99 better than 35%
56% of 143 duels better than 74%
33% of 24 situations better than 38%
Anubis27
48% better than 42%
0.73 better than 44%
80.6 better than 47%
0.97 better than 29%
46% of 146 duels better than 17%
27% of 15 situations better than 21%
Inferno27
52% better than 45%
0.68 better than 20%
74.2 better than 16%
0.93 better than 11%
46% of 163 duels better than 14%
40% of 15 situations better than 53%
Mirage26
77% better than 99%
0.78 better than 70%
84.3 better than 68%
1.09 better than 71%
52% of 162 duels better than 57%
50% of 8 situations better than 81%
Cache6
50% -
0.85 -
96.6 -
1.11-
54% of 41 duels -
33% of 3 situations -
Nuke6
67% -
0.79 -
83.0 -
1.01-
49% of 45 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _k0d plays

Across 172 matches _k0d averages K/R 0.73, ADR 80.9 and a rating of 0.99. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 59% headshots. The strongest map is Mirage with a 77% win rate in 26 matches. In 57 of 172 matches the rating was 1.10 or higher (33%), in 66 it was below 0.90. In 92 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: November 2026 at 1.13. _k0d loses the most ELO on Dust 2 (−33 ELO, win rate 60%). Things go best on Ancient (+49 ELO, win rate 53%). Match no. 2 of the day goes best: 68% win rate. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +8.0, ELO +145. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 59%. Last 30 days: 48 matches, win rate 60%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.