_jimothy67_

Vatican City
On FACEIT since 2020 288 matches tracked 63 matches in 30 days
ELO ▼ 80
1,803
30-day peak: 1,990
Rank OCE ▼ 548 places
#1,731
30 days · prev. #1,183 · best #1,183
Last updated:

How does _jimothy67_ play?

Rating 0.86 K/R 0.60 ADR 65.1 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 288 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.01).

Headshot rate 52%+4 pp · Ø 48% better than 71%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.85−0.16 · Ø 1.01 better than 4%
Pistol kills per match 1.8
Knife kills 1 in 288 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.0%).

2K rounds 10.4%−2.9 pp · Ø 13.3% better than 2%
3K rounds 2.3%−1.7 pp · Ø 4.0% better than 2%
MVPs per match 1.7−0.6 · Ø 2.3 better than 4%
4Ks and aces 15x 4K, 2 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.60, Rating at 0.86, ADR at 66.2, Headshots at 52%, ELO at 1,803
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: October 2026 with 0.62. Last 3 months unchanged at 0.60. Well below the average (0.73).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −133 ELO
62 matches · 42% win rate
In match 4 of the day −74 ELO
35 matches · 43% win rate
On Sundays −74 ELO, win rate 42%

_jimothy67_ loses the most ELO on Anubis: −133 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 39 · Anubis
  3. Reached level 10 · Dust 2
  4. Longest win streak: 4 wins in a row · Dust 2
  5. Highest rating in a match: 1.93 · Cache

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
54% better than 62%
0.61 better than 5%
66.7 better than 2%
0.88 better than 9%
43% of 336 duels better than 15%
48% of 65 situations better than 76%
Anubis62
42% better than 23%
0.59 better than 2%
65.3 better than 1%
0.85 better than 5%
40% of 148 duels better than 6%
42% of 36 situations better than 58%
Cache38
53% -
0.64 -
68.8 -
0.91-
49% of 101 duels -
50% of 34 situations -
Mirage22
59% better than 79%
0.55 better than 1%
59.5 better than 1%
0.81 better than 2%
42% of 52 duels better than 10%
39% of 18 situations better than 55%
Nuke21
43% better than 17%
0.54 better than 1%
56.7 better than 1%
0.75 better than 1%
30% of 50 duels better than 1%
15% of 13 situations better than 5%
Ancient16
50% better than 47%
0.57 better than 1%
63.8 better than 1%
0.82 better than 2%
44% of 54 duels better than 17%
44% of 9 situations better than 65%
Inferno10
30% -
0.56 -
62.1 -
0.79-
26% of 27 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _jimothy67_ plays

Across 288 matches _jimothy67_ averages K/R 0.60, ADR 65.1 and a rating of 0.86. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 9 players. Most room to improve: Damage per round (ADR) at 65.1, better than only 1% of level 9 players. Averages 13.1 kills per match with 52% headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 59 of 288 matches the rating was 1.10 or higher (20%), in 169 it was below 0.90. In 241 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 0.90. _jimothy67_ loses the most ELO on Anubis (−133 ELO, win rate 42%). Things go best on Dust 2 (+47 ELO, win rate 54%). Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.60, Rating at 0.86, ADR at 66.2, Headshots at 52%, ELO at 1,803. Last 30 days: 63 matches, win rate 48%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.