_jastrzab

Japan
On FACEIT since 2019 174 matches tracked 22 matches in 30 days
ELO ▲ 81
2,256
30-day peak: 2,256
Rank EU
#122,429
Japan #3,492 in Japan
Last updated:

How does _jastrzab play?

Rating 1.08 (from 173 matches) K/R 0.77 ADR 84.7 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 173 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 63%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 29x 4K, 6 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +6.2, ELO +216, First kills +1 pp
= Stayed the same
K/R at 0.78, Rating at 1.08
▼ Got worse
Headshots −5 pp, Win rate −14 pp, Clutch 1v1 −20 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
26 matches · 38% win rate
In match 1 of the day +4 ELO
34 matches · 44% win rate
On Fridays −101 ELO, win rate 43%

_jastrzab loses the most ELO on Dust 2: −22 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Anubis
  2. Most kills in a match: 34 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
62% better than 85%
0.78 better than 65%
85.9 better than 72%
1.10 better than 69%
48% of 335 duels better than 30%
56% of 39 situations better than 90%
Ancient37
57% better than 66%
0.81 better than 77%
88.9 better than 81%
1.11 better than 72%
55% of 204 duels better than 64%
48% of 25 situations better than 72%
Dust 226
38% better than 9%
0.75 right on the average
82.1 better than 54%
1.04 better than 48%
57% of 138 duels better than 79%
11% of 19 situations better than 2%
Nuke20
50% better than 37%
0.74 better than 39%
82.6 better than 49%
1.03 better than 40%
48% of 93 duels better than 28%
45% of 11 situations better than 66%
Inferno11
55% -
0.67 -
76.5 -
0.95-
43% of 37 duels -
43% of 7 situations -
Anubis10
60% -
0.80 -
84.0 -
1.14-
51% of 51 duels -
29% of 7 situations -
Cache10
50% -
0.75 -
83.1 -
1.05-
48% of 44 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _jastrzab plays

Across 174 matches _jastrzab averages K/R 0.77 and ADR 84.7; the rating across the 173 rated matches is 1.08. Averages 16.8 kills per match with 50% headshots. The strongest map is Mirage with a 62% win rate in 58 matches. In 73 of 173 matches the rating was 1.10 or higher (42%), in 60 it was below 0.90. In 154 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: October 2026 at 1.10. _jastrzab loses the most ELO on Dust 2 (−22 ELO, win rate 38%). Things go best on Mirage (+62 ELO, win rate 62%). Match no. 3 of the day goes best: 64% win rate. Improved over the last three months: ADR +6.2, ELO +216, First kills +1 pp. Got weaker: Headshots −5 pp, Win rate −14 pp, Clutch 1v1 −20 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08. Last 30 days: 22 matches, win rate 50%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.