_jammy

USA
129 matches tracked 28 matches in 30 days
Last updated:

How does _jammy play?

Rating 0.97 K/R 0.68 ADR 75.1 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 4

Compared with 707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 52%+3 pp · Ø 49% better than 77%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 71%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 47%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 55%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (43%).

Headshot rate 32%−11 pp · Ø 43% better than 4%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.98+0.01 · Ø 0.97 better than 67%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so clearly below the average (3.7%).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 48%
3K rounds 2.9%−0.8 pp · Ø 3.7% better than 24%
MVPs per match 2.2+0.1 · Ø 2.1 better than 69%
4Ks and aces 17x 4K, 0 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 3.9+0.2 · Ø 3.7 better than 56%
Enemies flashed per round 0.25+0.02 · Ø 0.23 better than 58%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Rating +0.05, Headshots +6 pp, Win rate +3 pp, ELO +206, Clutch 1v1 +10 pp
= Stayed the same
K/R at 0.69, ADR at 74.9, First kills at 8%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.69 (at the start 0.66). Just below the average (0.71).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
46 matches · 41% win rate

_jammy loses the most ELO on Mirage: −53 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
41% better than 22%
0.69 right on the average
75.7 better than 43%
0.96 right on the average
47% of 156 duels better than 43%
44% of 36 situations better than 67%
Dust 232
63% better than 89%
0.63 better than 19%
73.1 better than 28%
0.92 better than 35%
55% of 107 duels better than 82%
31% of 16 situations better than 31%
Ancient17
47% better than 40%
0.81 better than 92%
84.4 better than 83%
1.13 better than 94%
63% of 62 duels better than 98%
55% of 11 situations better than 87%
Nuke11
45% -
0.69 -
74.3 -
0.98-
56% of 39 duels -
29% of 7 situations -
Inferno10
60% -
0.69 -
72.3 -
0.97-
45% of 38 duels -
20% of 5 situations -
Cache9
78% -
0.59 -
65.6 -
0.90-
55% of 33 duels -
43% of 7 situations -
Anubis4
0% -
0.60 -
74.9 -
0.85-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _jammy plays

Across 129 matches _jammy averages K/R 0.68, ADR 75.1 and a rating of 0.97. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 4 players. Most room to improve: Headshot rate at 32%, better than only 4% of level 4 players. Averages 15.2 kills per match with 32% headshots. The strongest map is Dust 2 with a 63% win rate in 32 matches. In 41 of 129 matches the rating was 1.10 or higher (32%), in 52 it was below 0.90. In 128 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. _jammy loses the most ELO on Mirage (−53 ELO, win rate 41%). Things go best on Dust 2 (+117 ELO, win rate 63%). From match no. 5 of the day on, things go best: 55% win rate, +108 ELO. Improved over the last three months: Rating +0.05, Headshots +6 pp, Win rate +3 pp, ELO +206, Clutch 1v1 +10 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.9, First kills at 8%. Last 30 days: 28 matches, win rate 36%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.