_ivn
Name history of _ivn
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _ivn play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).
Compared with 2,286 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average42% headshots and so well below the average (50%).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.75. Last 3 months unchanged at 0.72. Just below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.06. Last 3 months unchanged at 1.01. Just below the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 79.6. Last 3 months: 77.9 (at the start 75.7). Slightly below the average (80.7).
Share of headshot kills
Best month: November 2026 with 47%. Last 3 months: 45% (at the start 39%). Clearly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months unchanged at 47%. Clearly below the average (50%).
Best month: July 2026 with 2,396. Last 3 months: 2,126 (at the start 2,036).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: November 2026 with 48%.
Patterns
From the last 288 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_ivn loses the most ELO on Dust 2: −128 ELO, 44% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Highest rating in a match: 2.16 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 41 · Mirage
Maps in detail
from the last 288 matchesCompared with players on the same level who have at least 15 matches on the map.
How _ivn plays
Across 288 matches _ivn averages K/R 0.72 and ADR 76.7; the rating across the 285 rated matches is 1.01. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 42% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 107 of 288 matches the rating was 1.10 or higher (37%), in 110 it was below 0.90. In 214 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: November 2026 at 1.06. _ivn loses the most ELO on Dust 2 (−128 ELO, win rate 44%). Things go best on Ancient (+23 ELO, win rate 68%). Match no. 3 of the day goes best: 53% win rate, −94 ELO. Improved over the last three months: Headshots +6 pp, ELO +90. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 77.9, Win rate at 47%. Last 30 days: 85 matches, win rate 52%, net ELO −133.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.