Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

_ivn

Uruguay
On FACEIT since 2015 288 matches tracked 85 matches in 30 days
ELO ▲ 70
2,126
30-day peak: 2,274
Rank SA ▲ 1,807 places
#4,614
Uruguay #162 in Uruguay
30 days · prev. #6,421 · best #2,519
Last updated:
Next update possible in 1h 11m

How does _ivn play?

Rating 1.01 (from 285 matches) K/R 0.72 ADR 76.7 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 288 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 13%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 2.7
Zeus kills1 in 288 matches
Knife kills 5 in 288 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 42%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 37%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 38x 4K, 3 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +90
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 77.9, Win rate at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −128 ELO
72 matches · 44% win rate
On Anubis −127 ELO
33 matches · 45% win rate
On Wednesdays −74 ELO, win rate 32%

_ivn loses the most ELO on Dust 2: −128 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.16 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
49% better than 40%
0.75 better than 53%
79.3 better than 40%
1.07 better than 62%
58% of 582 duels better than 85%
43% of 87 situations better than 63%
Dust 272
44% better than 26%
0.69 better than 25%
73.5 better than 14%
0.98 better than 32%
56% of 250 duels better than 78%
45% of 42 situations better than 71%
Anubis33
45% better than 26%
0.68 better than 20%
74.1 better than 15%
0.93 better than 15%
53% of 158 duels better than 60%
42% of 12 situations better than 59%
Ancient22
68% better than 94%
0.74 right on the average
78.7 better than 35%
1.05 better than 60%
61% of 85 duels better than 94%
33% of 15 situations better than 38%
Nuke20
20% better than 1%
0.63 better than 5%
69.7 better than 6%
0.86 better than 5%
44% of 63 duels better than 13%
33% of 12 situations better than 40%
Inferno9
56% -
0.76 -
83.7 -
1.09-
54% of 41 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ivn plays

Across 288 matches _ivn averages K/R 0.72 and ADR 76.7; the rating across the 285 rated matches is 1.01. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 42% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 107 of 288 matches the rating was 1.10 or higher (37%), in 110 it was below 0.90. In 214 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: November 2026 at 1.06. _ivn loses the most ELO on Dust 2 (−128 ELO, win rate 44%). Things go best on Ancient (+23 ELO, win rate 68%). Match no. 3 of the day goes best: 53% win rate, −94 ELO. Improved over the last three months: Headshots +6 pp, ELO +90. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 77.9, Win rate at 47%. Last 30 days: 85 matches, win rate 52%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.