_iso_
Name history of _iso_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Compared with 969 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (49%).
Clutch
Strength27% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.23 K/D and so well above the average (0.97).
Impact
StrengthExactly 2 kills in 17.1% of rounds and so well above the average (12.8%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.88. Last 3 months: 0.88 (at the start 0.85). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.23. Last 3 months: 1.22 (at the start 1.19). Well above the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 93.6. Last 3 months: 92.6 (at the start 88.3). Well above the average (78.3).
Share of headshot kills
Best month: November 2026 with 50%. Last 3 months: 44% (at the start 37%). Just below the average (45%).
Matches won (win rate)
Best month: August 2026 with 68%. Last 3 months: 53% (at the start 68%). Clearly above the average (48%).
Best month: November 2026 with 1,324. Last 3 months: 1,324 (at the start 1,061).
Rounds with first kill
Best month: October 2026 with 13%. Last 3 months: 12% (at the start 9%). Clearly above the average (10%).
1v1 clutches won
Best month: September 2026 with 57%. Last 3 months: 38% (at the start 52%). Right on the average (38%).
Patterns
From the last 132 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_iso_ loses the most ELO on Anubis: −80 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 2.24 · Anubis
- Most kills in a match: 48 · Cache
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How _iso_ plays
Across 132 matches _iso_ averages K/R 0.87, ADR 91.8 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 99% of level 6 players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 6 players. Averages 18.9 kills per match with 43% headshots. The strongest map is Inferno with a 59% win rate in 34 matches. In 78 of 132 matches the rating was 1.10 or higher (59%), in 23 it was below 0.90. In 132 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: October 2026 at 1.23. _iso_ loses the most ELO on Anubis (−80 ELO, win rate 50%). Things go best in match 1 of the day (+225 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +225 ELO. Improved over the last three months: ADR +4.3, Headshots +7 pp, ELO +263, First kills +3 pp. Got weaker: Win rate −15 pp, Clutch 1v1 −14 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.22. Last 30 days: 87 matches, win rate 53%, net ELO +148.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.