_inspi_

Japan
On FACEIT since 2018 116 matches tracked 74 matches in 30 days
Last updated:

How does _inspi_ play?

Rating 1.07 K/R 0.76 ADR 83.6 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.08+0.03 · Ø 1.05 better than 59%
Pistol kills per match 3.4
Knife kills 1 in 116 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 63%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 57%
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 20x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +7.7, Headshots +3 pp, Win rate +6 pp, ELO +96, First kills +4 pp, Clutch 1v1 +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.77 (at the start 0.70). Just above the average (0.75).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +51 ELO
29 matches · 45% win rate
Between 12:00 and 18:00 +76 ELO, win rate 44%
On Thursdays ±0 ELO, win rate 45%

_inspi_ loses the most ELO in match 2 of the day: +51 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.55 · Mirage
  3. Most kills in a match: 34 · Ancient
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
56% better than 64%
0.74 better than 46%
81.0 better than 48%
1.05 right on the average
55% of 160 duels better than 68%
32% of 31 situations better than 31%
Mirage33
55% better than 59%
0.78 better than 64%
85.3 better than 69%
1.10 better than 68%
55% of 182 duels better than 70%
40% of 20 situations better than 56%
Ancient17
59% better than 70%
0.79 better than 68%
87.4 better than 74%
1.09 better than 65%
57% of 97 duels better than 75%
33% of 6 situations better than 39%
Anubis9
22% -
0.73 -
77.7 -
1.06-
66% of 41 duels -
25% of 4 situations -
Inferno6
50% -
0.80 -
88.0 -
1.12-
61% of 28 duels -
0% of 2 situations -
Nuke4
25% -
0.75 -
88.6 -
0.96-
56% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _inspi_ plays

Across 116 matches _inspi_ averages K/R 0.76, ADR 83.6 and a rating of 1.07. Biggest strength: Opening duels won at 56%, better than 79% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 50 of 116 matches the rating was 1.10 or higher (43%), in 35 it was below 0.90. In 116 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.23. _inspi_ loses the most ELO in match 2 of the day (+51 ELO, win rate 45%). Things go best on Mirage (+76 ELO, win rate 55%). Match no. 1 of the day goes best: 61% win rate, +44 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +7.7, Headshots +3 pp, Win rate +6 pp, ELO +96, First kills +4 pp, Clutch 1v1 +6 pp. Last 30 days: 74 matches, win rate 49%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.