_inspi_
Compared with 2,625 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.08 K/D and so just above the average (1.05).
Impact
AverageExactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.86. Last 3 months: 0.77 (at the start 0.70). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.23. Last 3 months: 1.09 (at the start 0.98). Clearly above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 92.0. Last 3 months: 85.0 (at the start 77.3). Slightly above the average (81.1).
Share of headshot kills
Best month: November 2026 with 56%. Last 3 months: 53% (at the start 50%). Slightly above the average (51%).
Matches won (win rate)
Best month: September 2026 with 70%. Last 3 months: 54% (at the start 48%). Slightly above the average (52%).
Best month: September 2026 with 2,550. Last 3 months: 2,540 (at the start 2,444).
Rounds with first kill
Best month: September 2026 with 15%. Last 3 months: 13% (at the start 9%). Well above the average (11%).
1v1 clutches won
Best month: October 2026 with 43%. Last 3 months: 37% (at the start 31%). Slightly below the average (40%).
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_inspi_ loses the most ELO in match 2 of the day: +51 ELO, 45% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Highest rating in a match: 2.55 · Mirage
- Most kills in a match: 34 · Ancient
- Longest win streak: 9 wins in a row · Ancient
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How _inspi_ plays
Across 116 matches _inspi_ averages K/R 0.76, ADR 83.6 and a rating of 1.07. Biggest strength: Opening duels won at 56%, better than 79% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 50 of 116 matches the rating was 1.10 or higher (43%), in 35 it was below 0.90. In 116 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.23. _inspi_ loses the most ELO in match 2 of the day (+51 ELO, win rate 45%). Things go best on Mirage (+76 ELO, win rate 55%). Match no. 1 of the day goes best: 61% win rate, +44 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +7.7, Headshots +3 pp, Win rate +6 pp, ELO +96, First kills +4 pp, Clutch 1v1 +6 pp. Last 30 days: 74 matches, win rate 49%, net ELO +121.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.