_impo10t

Venezuela
On FACEIT since 2021 169 matches tracked 50 matches in 30 days
ELO ▲ 21
2,029
30-day peak: 2,085
Rank EU
#237,120
Venezuela #141 in Venezuela
Last updated:

How does _impo10t play?

Rating 1.09 K/R 0.80 ADR 82.7 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 169 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.09+0.06 · Ø 1.03 better than 72%
Pistol kills per match 2.9
Zeus kills1 in 169 matches
Knife kills 7 in 169 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 32x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 17%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 82.0
▼ Got worse
Win rate −10 pp, ELO −392

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −12 ELO
33 matches · 55% win rate
In match 3 of the day +25 ELO
26 matches · 42% win rate
Between 0:00 and 6:00 +13 ELO, win rate 42%
On Mondays +23 ELO, win rate 36%

_impo10t loses the most ELO on Anubis: −12 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Recorded match no. 100 · Anubis
  4. Reached level 10 · Mirage
  5. Most kills in a match: 58 · Inferno

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
45% better than 27%
0.78 better than 70%
80.8 better than 51%
1.05 better than 59%
54% of 368 duels better than 67%
26% of 31 situations better than 19%
Dust 240
55% better than 63%
0.72 better than 42%
76.7 better than 30%
1.02 better than 47%
47% of 242 duels better than 29%
47% of 15 situations better than 75%
Anubis33
55% better than 63%
0.80 better than 78%
86.1 better than 77%
1.11 better than 76%
61% of 191 duels better than 91%
21% of 24 situations better than 14%
Ancient15
13% better than 1%
0.78 better than 68%
77.8 better than 29%
1.06 better than 62%
55% of 82 duels better than 72%
27% of 11 situations better than 24%
Nuke12
75% -
0.91 -
90.4 -
1.26-
60% of 75 duels -
50% of 12 situations -
Cache7
57% -
0.93 -
99.2 -
1.26-
57% of 51 duels -
40% of 10 situations -
Inferno4
75% -
1.07 -
101.6 -
1.51-
56% of 36 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _impo10t plays

Across 169 matches _impo10t averages K/R 0.80, ADR 82.7 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 48% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 78 of 169 matches the rating was 1.10 or higher (46%), in 56 it was below 0.90. In 148 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. _impo10t loses the most ELO on Anubis (−12 ELO, win rate 55%). Things go best on Mirage (+27 ELO, win rate 45%). Match no. 1 of the day goes best: 58% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −10 pp, ELO −392. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 82.0. Last 30 days: 50 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.