_ileka_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 2,480 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Strength34% of 1v2s won and so well above the average (21%).
Weapons and aim
Strength1.29 K/D and so well above the average (1.03).
Impact
Strength3.3 MVPs per match and so well above the average (2.3).
Utility and deaths
Strength42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.94. Last 3 months: 0.86 (at the start 0.91). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.31. Last 3 months: 1.23 (at the start 1.28). Well above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 95.6. Last 3 months: 88.9 (at the start 92.8). Clearly above the average (80.9).
Share of headshot kills
Best month: August 2026 with 63%. Last 3 months unchanged at 60%. Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 63% (at the start 48%). Well above the average (51%).
Best month: November 2026 with 2,455. Last 3 months: 2,455 (at the start 2,258).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_ileka_ loses the most ELO on Mirage: −5 ELO, 54% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.09 · Ancient
- Most kills in a match: 38 · Mirage
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How _ileka_ plays
Across 64 matches _ileka_ averages K/R 0.89, ADR 91.4 and a rating of 1.26. Biggest strength: Rating at 1.26, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 19.9 kills per match with 60% headshots. The strongest map is Dust 2 with a 77% win rate in 13 matches. In 40 of 64 matches the rating was 1.10 or higher (63%), in 11 it was below 0.90. In 44 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.31. _ileka_ loses the most ELO on Mirage (−5 ELO, win rate 54%). Improved over the last three months: Win rate +15 pp, ELO +197. Got weaker: K/R −0.05, Rating −0.05. Unchanged in recent months: ADR at 88.9, Headshots at 60%. Last 30 days: 24 matches, win rate 63%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.