_iiN

Mongolia
143 matches tracked 49 matches in 30 days
ELO ▲ 96
2,701
30-day peak: 2,701
Rank SEA ▲ 290 places
#488
Mongolia #103 in Mongolia
30 days · prev. #778 · best #467
Last updated:

How does _iiN play?

Rating 1.21 (from 110 matches) K/R 0.85 ADR 91.2 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 110 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.20+0.16 · Ø 1.04 better than 87%
Pistol kills per match 3.7
Knife kills 2 in 143 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.0%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 90%
3K rounds 5.8%+1.8 pp · Ø 4.0% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 25x 4K, 6 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 91%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +5.3, Headshots +40 pp, ELO +144
= Stayed the same
Rating at 1.22, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.87 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −42 ELO
23 matches · 35% win rate
On Dust 2 −21 ELO
26 matches · 50% win rate
On Tuesdays −14 ELO, win rate 43%

_iiN loses the most ELO on Ancient: −42 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 42 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
63% better than 87%
0.86 better than 89%
91.7 better than 89%
1.22 better than 90%
62% of 247 duels better than 94%
38% of 34 situations right on the average
Dust 226
50% better than 43%
0.77 better than 59%
86.1 better than 72%
1.09 better than 62%
54% of 98 duels better than 63%
50% of 12 situations better than 80%
Ancient23
35% better than 5%
0.89 better than 94%
94.1 better than 92%
1.22 better than 93%
55% of 121 duels better than 68%
43% of 14 situations better than 63%
Anubis15
60% better than 73%
0.94 better than 98%
97.8 better than 97%
1.49-
57% of 61 duels better than 76%
29% of 7 situations better than 25%
Inferno3
33% -
0.66 -
73.6 -
0.85-
50% of 2 duels -
-
Nuke3
33% -
0.75 -
81.2 -
1.07-
67% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _iiN plays

Across 143 matches _iiN averages K/R 0.85 and ADR 91.2; the rating across the 110 rated matches is 1.21. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 49% headshots. The strongest map is Mirage with a 63% win rate in 71 matches. In 64 of 110 matches the rating was 1.10 or higher (58%), in 26 it was below 0.90. In 92 matches with detailed stats: 25 4Ks and 6 aces. Best month by rating: October 2026 at 1.28. _iiN loses the most ELO on Ancient (−42 ELO, win rate 35%). Things go best on Mirage (+111 ELO, win rate 63%). From match no. 5 of the day on, things go best: 64% win rate, +30 ELO. Improved over the last three months: K/R +0.05, ADR +5.3, Headshots +40 pp, ELO +144. Unchanged in recent months: Rating at 1.22, Win rate at 53%. Last 30 days: 49 matches, win rate 57%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.