_iiN
How does _iiN play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Strength35% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.20 K/D and so clearly above the average (1.04).
Impact
StrengthExactly 3 kills in 5.8% of rounds and so well above the average (4.0%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.89. Last 3 months: 0.87 (at the start 0.82). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.28. Last 3 months: 1.22 (at the start 1.18). Well above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 95.0. Last 3 months: 93.1 (at the start 87.8). Well above the average (80.5).
Share of headshot kills
Best month: October 2026 with 65%. Last 3 months: 63% (at the start 23%). Well above the average (51%).
Matches won (win rate)
Best month: May 2026 with 86%. Last 3 months: 53% (at the start 55%). Slightly above the average (51%).
Best month: September 2026 with 2,633. Last 3 months: 2,701 (at the start 2,557).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 143 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_iiN loses the most ELO on Ancient: −42 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.53 · Mirage
- Recorded match no. 100 · Dust 2
- Most kills in a match: 42 · Ancient
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 143 matchesCompared with players on the same level who have at least 15 matches on the map.
How _iiN plays
Across 143 matches _iiN averages K/R 0.85 and ADR 91.2; the rating across the 110 rated matches is 1.21. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 49% headshots. The strongest map is Mirage with a 63% win rate in 71 matches. In 64 of 110 matches the rating was 1.10 or higher (58%), in 26 it was below 0.90. In 92 matches with detailed stats: 25 4Ks and 6 aces. Best month by rating: October 2026 at 1.28. _iiN loses the most ELO on Ancient (−42 ELO, win rate 35%). Things go best on Mirage (+111 ELO, win rate 63%). From match no. 5 of the day on, things go best: 64% win rate, +30 ELO. Improved over the last three months: K/R +0.05, ADR +5.3, Headshots +40 pp, ELO +144. Unchanged in recent months: Rating at 1.22, Win rate at 53%. Last 30 days: 49 matches, win rate 57%, net ELO −3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.