_hitorii

Kazakhstan
On FACEIT since 2021 242 matches tracked 127 matches in 30 days
ELO ▲ 284
2,610
30-day peak: 2,621
Rank EU
#38,991
Kazakhstan #1,300 in Kazakhstan
Last updated:

How does _hitorii play?

Rating 1.08 K/R 0.78 ADR 82.3 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 242 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 31% weak 0.75 to 0.89 10% very weak below 0.75 14%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.09+0.05 · Ø 1.04 better than 61%
Pistol kills per match 3.2
Knife kills 19 in 242 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.5%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 77%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 39x 4K, 3 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

34% of nades dealing damage or blinding and so just below the average (35%).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +199
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 82.5, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
32 matches · 38% win rate
In match 2 of the day +114 ELO
49 matches · 41% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 30%
On Wednesdays +46 ELO, win rate 34%

_hitorii loses the most ELO on Dust 2: −60 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Highest rating in a match: 2.14 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
53% better than 53%
0.78 better than 64%
84.0 better than 62%
1.08 better than 61%
63% of 364 duels better than 96%
50% of 58 situations better than 81%
Anubis47
60% better than 73%
0.79 better than 71%
82.5 better than 55%
1.13 better than 76%
58% of 181 duels better than 81%
43% of 28 situations better than 59%
Ancient39
46% better than 28%
0.80 better than 70%
82.0 better than 49%
1.08 better than 61%
58% of 150 duels better than 83%
32% of 28 situations better than 32%
Dust 232
38% better than 8%
0.74 better than 46%
79.7 better than 41%
1.01 better than 35%
53% of 131 duels better than 58%
33% of 15 situations better than 33%
Nuke23
57% better than 53%
0.78 better than 56%
80.0 better than 36%
1.07 right on the average
52% of 82 duels better than 38%
38% of 8 situations better than 44%
Cache6
17% -
0.82 -
86.3 -
1.01-
64% of 22 duels -
17% of 6 situations -
Inferno3
100% -
0.68 -
67.8 -
1.05-
38% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _hitorii plays

Across 242 matches _hitorii averages K/R 0.78, ADR 82.3 and a rating of 1.08. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 55% headshots. The strongest map is Anubis with a 60% win rate in 47 matches. In 107 of 242 matches the rating was 1.10 or higher (44%), in 60 it was below 0.90. In 221 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: June 2026 at 1.12. _hitorii loses the most ELO on Dust 2 (−60 ELO, win rate 38%). Things go best on Nuke (+120 ELO, win rate 57%). Match no. 3 of the day goes best: 63% win rate, +30 ELO. Improved over the last three months: Win rate +3 pp, ELO +199. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 82.5, Headshots at 54%. Last 30 days: 127 matches, win rate 54%, net ELO +360.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.