_h1ME
Name history of _h1ME
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _h1ME play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).
Compared with 2,690 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (52%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average37% headshots and so well below the average (51%).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).
Utility and deaths
Average0.47 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.84 (at the start 0.78). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.16. Last 3 months: 1.16 (at the start 1.10). Well above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 87.3. Last 3 months: 87.0 (at the start 80.9). Clearly above the average (81.4).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months: 43% (at the start 14%). Well below the average (51%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 52% (at the start 47%). Just above the average (51%).
Best month: September 2026 with 2,824. Last 3 months: 2,694 (at the start 2,436).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 337 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_h1ME loses the most ELO on Cache: −34 ELO, 33% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.86 · Anubis
- Most kills in a match: 43 · Mirage
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 337 matchesCompared with players on the same level who have at least 15 matches on the map.
How _h1ME plays
Across 383 matches _h1ME averages K/R 0.81 and ADR 84.0; the rating across the 333 rated matches is 1.12. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 37%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 37% headshots. The strongest map is Inferno with a 58% win rate in 71 matches. In 164 of 333 matches the rating was 1.10 or higher (49%), in 96 it was below 0.90. In 296 matches with detailed stats: 72 4Ks and 7 aces. Best month by rating: September 2026 at 1.16. _h1ME loses the most ELO on Cache (−34 ELO, win rate 33%). Things go best on Inferno (+168 ELO, win rate 58%). Match no. 1 of the day goes best: 59% win rate, +158 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +6.1, Headshots +29 pp, Win rate +5 pp, ELO +258. Last 30 days: 19 matches, win rate 42%, net ELO −77.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.