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_h1ME

Vietnam
On FACEIT since 2015 383 matches tracked 19 matches in 30 days
ELO
2,741
Peak across recorded matches: 2,824
Rank SEA ▼ 121 places
#482
Vietnam #105 in Vietnam
30 days · prev. #361 · best #351
Last updated:

How does _h1ME play?

Rating 1.12 (from 333 matches) K/R 0.81 ADR 84.0 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 333 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 1%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.11+0.06 · Ø 1.05 better than 67%
Pistol kills per match 3.1 from the last 337

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 80%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 73%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 72x 4K, 7 aces in 296 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 51%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 89%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +6.1, Headshots +29 pp, Win rate +5 pp, ELO +258
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.84 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −34 ELO
33 matches · 33% win rate
On Ancient −3 ELO
98 matches · 57% win rate
On Tuesdays −20 ELO, win rate 38%

_h1ME loses the most ELO on Cache: −34 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.86 · Anubis
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient98
57% better than 64%
0.79 better than 65%
80.9 better than 43%
1.11 better than 69%
55% of 359 duels better than 66%
41% of 69 situations better than 61%
Anubis80
58% better than 66%
0.84 better than 85%
87.2 better than 75%
1.17 better than 83%
60% of 389 duels better than 87%
44% of 59 situations better than 65%
Inferno71
58% better than 60%
0.84 better than 76%
89.5 better than 72%
1.18 better than 71%
61% of 408 duels better than 82%
36% of 36 situations better than 43%
Mirage49
43% better than 16%
0.78 better than 63%
81.1 better than 46%
1.05 right on the average
55% of 252 duels better than 69%
44% of 32 situations better than 68%
Cache33
33% better than 4%
0.77 better than 60%
82.1 better than 57%
1.06 right on the average
59% of 154 duels better than 82%
43% of 14 situations better than 58%
Nuke3
0% -
0.75 -
78.4 -
0.96-
50% of 12 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _h1ME plays

Across 383 matches _h1ME averages K/R 0.81 and ADR 84.0; the rating across the 333 rated matches is 1.12. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 37%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 37% headshots. The strongest map is Inferno with a 58% win rate in 71 matches. In 164 of 333 matches the rating was 1.10 or higher (49%), in 96 it was below 0.90. In 296 matches with detailed stats: 72 4Ks and 7 aces. Best month by rating: September 2026 at 1.16. _h1ME loses the most ELO on Cache (−34 ELO, win rate 33%). Things go best on Inferno (+168 ELO, win rate 58%). Match no. 1 of the day goes best: 59% win rate, +158 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +6.1, Headshots +29 pp, Win rate +5 pp, ELO +258. Last 30 days: 19 matches, win rate 42%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.