_filip--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average59% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 2.3% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.69. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.03. Last 3 months unchanged at 0.96. Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 74.7. Last 3 months: 69.0 (at the start 72.9). Well below the average (80.7).
Share of headshot kills
Best month: July 2026 with 61%. Last 3 months unchanged at 59%. Well above the average (49%).
Matches won (win rate)
Best month: November 2026 with 62%. Last 3 months: 59% (at the start 38%). Well above the average (50%).
Best month: November 2026 with 2,159. Last 3 months: 2,209 (at the start 1,773).
Rounds with first kill
Best month: November 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 55 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 29 · Mirage
- Highest rating in a match: 1.68 · Mirage
- Reached level 10 · Inferno
Maps in detail
from the last 55 matchesCompared with players on the same level who have at least 15 matches on the map.
How _filip-- plays
Across 55 matches _filip-- averages K/R 0.66, ADR 70.5 and a rating of 0.96. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.3%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 59% headshots. The strongest map is Mirage with a 57% win rate in 14 matches. In 18 of 55 matches the rating was 1.10 or higher (33%), in 26 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: November 2026 at 1.03. Improved over the last three months: Win rate +21 pp, ELO +436. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 69.0, Headshots at 59%. Last 30 days: 33 matches, win rate 61%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.