_fara__
Compared with 1,374 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Average20% of 1v2s won and so just below the average (21%).
Weapons and aim
Average42% headshots and so clearly below the average (47%).
Impact
WeaknessExactly 2 kills in 11.1% of rounds and so well below the average (13.2%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.73).
Rating, 1.00 is an average match
Last 3 months unchanged at 0.95. Clearly below the average (1.01).
Damage per round (ADR)
Last 3 months: 76.5 (at the start 69.5). Slightly below the average (79.8).
Share of headshot kills
Last 3 months: 40% (at the start 44%). Well below the average (47%).
Matches won (win rate)
Last 3 months: 50% (at the start 52%). Right on the average (50%).
Last 3 months: 1,695 (at the start 1,702).
Rounds with first kill
Last 3 months: 10% (at the start 9%). Right on the average (10%).
1v1 clutches won
Last 3 months: 35% (at the start 41%). Slightly below the average (38%).
Patterns
From the last 84 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_fara__ loses the most ELO on Dust 2: −53 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.99 · Ancient
- Most kills in a match: 37 · Anubis
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How _fara__ plays
Across 84 matches _fara__ averages K/R 0.67, ADR 72.3 and a rating of 0.95. Biggest strength: Deaths per round at just 70% (lower is better), better than 80% of level 8 players. Most room to improve: Damage per round (ADR) at 72.3, better than only 9% of level 8 players. Averages 14.4 kills per match with 42% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 23 of 84 matches the rating was 1.10 or higher (27%), in 38 it was below 0.90. In 84 matches with detailed stats: 10 4Ks and 2 aces. _fara__ loses the most ELO on Dust 2 (−53 ELO, win rate 39%). Improved over the last three months: ADR +7.0, First kills +1 pp. Got weaker: Headshots −4 pp, Clutch 1v1 −6 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, Win rate at 50%, ELO at 1,695. Last 30 days: 1 matches, win rate 100%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.