_etihW
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Strength51% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.22 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 16.2% of rounds and so well above the average (13.4%).
Utility and deaths
Average2.7 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.87. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.24. Last 3 months: 1.21 (at the start 1.15). Well above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 91.3. Last 3 months: 86.7 (at the start 85.9). Clearly above the average (80.7).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 43% (at the start 46%). Well below the average (49%).
Matches won (win rate)
Best month: November 2026 with 71%. Last 3 months: 62% (at the start 54%). Well above the average (50%).
Best month: September 2026 with 1,959. Last 3 months: 2,015 (at the start 1,620).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 88 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_etihW loses the most ELO on Dust 2: −49 ELO, 62% win rate
Records and milestones
from recorded matches- Reached level 10 · Ancient
- Most kills in a match: 34 · Mirage
- Highest rating in a match: 2.64 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 88 matchesCompared with players on the same level who have at least 15 matches on the map.
How _etihW plays
Across 88 matches _etihW averages K/R 0.83, ADR 86.4 and a rating of 1.18. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 44% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 50 of 88 matches the rating was 1.10 or higher (57%), in 19 it was below 0.90. In 65 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 1.24. _etihW loses the most ELO on Dust 2 (−49 ELO, win rate 62%). Improved over the last three months: Rating +0.06, Win rate +8 pp, ELO +395. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.84, ADR at 86.7. Last 30 days: 27 matches, win rate 63%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.