_emar

Japan
On FACEIT since 2023 175 matches tracked 102 matches in 30 days
Last updated:
Next update possible in 19m 19s

How does _emar play?

Rating 1.10 K/R 0.81 ADR 87.9 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 175 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (50%).

Headshot rate 68%+18 pp · Ø 50% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.1
Knife kills 1 in 175 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 60%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 43x 4K, 5 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +517, First kills +1 pp, Clutch 1v1 +16 pp
= Stayed the same
K/R at 0.81, Rating at 1.10, ADR at 87.8
▼ Got worse
Win rate −22 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months unchanged at 0.81. Clearly above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
31 matches · 48% win rate
On Mirage −18 ELO
37 matches · 41% win rate
Between 18:00 and 24:00 +20 ELO, win rate 45%
On Mondays −71 ELO, win rate 44%

_emar loses the most ELO on Ancient: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.78 · Anubis
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 47 · Mirage
  4. Reached level 10 · Ancient
  5. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
41% better than 14%
0.83 better than 85%
90.8 better than 89%
1.10 better than 71%
51% of 275 duels right on the average
31% of 16 situations better than 29%
Ancient31
48% better than 34%
0.77 better than 60%
83.7 better than 60%
1.04 right on the average
56% of 199 duels better than 73%
31% of 16 situations better than 32%
Cache30
57% -
0.71 -
81.7 -
1.00-
46% of 162 duels -
33% of 9 situations -
Dust 228
54% better than 59%
0.84 better than 86%
91.2 better than 87%
1.16 better than 81%
54% of 165 duels better than 63%
57% of 7 situations better than 92%
Inferno28
64% better than 81%
0.88 better than 89%
92.5 better than 86%
1.23 better than 87%
53% of 163 duels better than 47%
33% of 12 situations better than 32%
Nuke16
44% better than 16%
0.80 better than 64%
87.4 better than 72%
1.10 better than 61%
44% of 128 duels better than 14%
14% of 7 situations better than 5%
Anubis3
67% -
0.92 -
93.5 -
1.33-
65% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _emar plays

Across 175 matches _emar averages K/R 0.81, ADR 87.9 and a rating of 1.10. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 68% headshots. The strongest map is Inferno with a 64% win rate in 28 matches. In 87 of 175 matches the rating was 1.10 or higher (50%), in 46 it was below 0.90. In 175 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: November 2026 at 1.26. _emar loses the most ELO on Ancient (−26 ELO, win rate 48%). Things go best on Cache (+22 ELO, win rate 57%). Match no. 1 of the day goes best: 70% win rate. Improved over the last three months: Headshots +4 pp, ELO +517, First kills +1 pp, Clutch 1v1 +16 pp. Got weaker: Win rate −22 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.10, ADR at 87.8. Last 30 days: 102 matches, win rate 51%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.