_egoo

Kazakhstan
On FACEIT since 2025 167 matches tracked 96 matches in 30 days
ELO ▲ 24
2,008
30-day peak: 2,249
Rank EU
#255,788
Kazakhstan #9,261 in Kazakhstan
Last updated:

How does _egoo play?

Rating 1.40 K/R 0.98 ADR 97.4 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.40
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 167 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 39% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 6% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.44 K/D and so well above the average (1.03).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.44+0.41 · Ø 1.03 better than 99%
Pistol kills per match 3.4
Zeus kills2 in 167 matches
Knife kills 1 in 167 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 17.4%+4.0 pp · Ø 13.4% better than 98%
3K rounds 7.2%+3.1 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 76x 4K, 10 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 2%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +57
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.19, ADR −6.1, Win rate −14 pp, First kills −1 pp, Clutch 1v1 −17 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: August 2026 with 1.06. Last 3 months: 0.95 (at the start 1.06). Well above the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
66 matches · 53% win rate
From match 5 of the day +10 ELO
38 matches · 42% win rate
On Fridays +26 ELO, win rate 33%

_egoo loses the most ELO on Mirage: −18 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 3.10 · Dust 2
  4. Reached level 10 · Anubis
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
53% better than 55%
0.96 better than 98%
95.9 better than 95%
1.37 better than 98%
58% of 190 duels better than 86%
38% of 42 situations right on the average
Dust 236
44% better than 22%
0.99 better than 99%
99.4 better than 97%
1.42 better than 99%
57% of 123 duels better than 80%
39% of 33 situations better than 52%
Anubis33
58% better than 70%
0.98 better than 99%
96.6 better than 97%
1.40 better than 99%
62% of 78 duels better than 94%
26% of 31 situations better than 20%
Ancient17
35% better than 8%
1.10 better than 99%
107.0 better than 99%
1.58 better than 99%
61% of 41 duels better than 92%
32% of 19 situations better than 33%
Inferno5
0% -
0.79 -
78.9 -
1.04-
62% of 13 duels -
40% of 5 situations -
Nuke5
40% -
0.91 -
92.9 -
1.19-
65% of 20 duels -
17% of 6 situations -
Cache4
0% -
0.91 -
91.0 -
1.30-
11% of 9 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _egoo plays

Across 167 matches _egoo averages K/R 0.98, ADR 97.4 and a rating of 1.40. Biggest strength: Rating at 1.40, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 21.6 kills per match with 57% headshots. The strongest map is Anubis with a 58% win rate in 33 matches. In 123 of 167 matches the rating was 1.10 or higher (74%), in 16 it was below 0.90. In 167 matches with detailed stats: 76 4Ks and 10 aces. Best month by rating: August 2026 at 1.53. _egoo loses the most ELO on Mirage (−18 ELO, win rate 53%). Things go best on Anubis (+35 ELO, win rate 58%). Match no. 3 of the day goes best: 54% win rate, −24 ELO. Improved over the last three months: Headshots +3 pp, ELO +57. Got weaker: K/R −0.11, Rating −0.19, ADR −6.1, Win rate −14 pp, First kills −1 pp, Clutch 1v1 −17 pp. Last 30 days: 96 matches, win rate 43%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.