_ego

Ukraine
163 matches tracked
Last updated:

How does _ego play?

Rating 1.03 (from 129 matches) K/R 0.76 ADR 83.0 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 129 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 12%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.6
Knife kills 7 in 163 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 41%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 36%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 25x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 33%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +183
= Stayed the same
Rating at 1.04, Headshots at 42%, Win rate at 51%
▼ Got worse
K/R −0.04, ADR −6.3

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +6 ELO
34 matches · 41% win rate
On Wednesdays ±0 ELO, win rate 32%

_ego loses the most ELO in match 1 of the day: +6 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.33 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
50% better than 43%
0.78 better than 71%
84.7 better than 71%
1.01 better than 42%
50% of 212 duels better than 44%
31% of 13 situations better than 30%
Mirage51
51% right on the average
0.78 better than 72%
83.0 better than 65%
1.05 better than 60%
48% of 217 duels better than 34%
33% of 27 situations better than 36%
Inferno23
48% better than 32%
0.72 better than 41%
81.3 better than 48%
1.07 better than 60%
56% of 103 duels better than 70%
43% of 7 situations better than 66%
Nuke14
43% -
0.71 -
78.2 -
0.93-
53% of 51 duels -
25% of 4 situations -
Cache10
80% -
0.82 -
87.4 -
1.13-
53% of 47 duels -
33% of 3 situations -
Anubis7
43% -
0.69 -
81.8 -
0.95-
42% of 26 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ego plays

Across 163 matches _ego averages K/R 0.76 and ADR 83.0; the rating across the 129 rated matches is 1.03. Most room to improve: Headshot rate at 42%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 42% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 50 of 129 matches the rating was 1.10 or higher (39%), in 52 it was below 0.90. In 94 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. _ego loses the most ELO in match 1 of the day (+6 ELO, win rate 41%). Things go best on Mirage (+36 ELO, win rate 51%). Improved over the last three months: ELO +183. Got weaker: K/R −0.04, ADR −6.3. Unchanged in recent months: Rating at 1.04, Headshots at 42%, Win rate at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.