_durale1
How does _durale1 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).
Compared with 2,003 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Average48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.21 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 17.3% of rounds and so well above the average (13.4%).
Utility and deaths
Average0.15 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.86. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.21. Last 3 months: 1.17 (at the start 1.20). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 91.7. Last 3 months: 91.2 (at the start 88.2). Well above the average (80.7).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 48% (at the start 46%). Just below the average (49%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 50% (at the start 53%). Right on the average (50%).
Best month: July 2026 with 2,199. Last 3 months: 2,115 (at the start 2,070).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_durale1 loses the most ELO on Ancient: −25 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Nuke
- Recorded match no. 100 · Ancient
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.75 · Mirage
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How _durale1 plays
Across 159 matches _durale1 averages K/R 0.84 and ADR 89.3; the rating across the 138 rated matches is 1.19. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 47% headshots. The strongest map is Mirage with a 58% win rate in 52 matches. In 77 of 138 matches the rating was 1.10 or higher (56%), in 29 it was below 0.90. In 118 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: August 2026 at 1.21. _durale1 loses the most ELO on Ancient (−25 ELO, win rate 50%). Things go best on Anubis (+25 ELO, win rate 50%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.17, ADR at 91.2, ELO at 2,115. Last 30 days: 29 matches, win rate 41%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.