_deoxys

Australia
On FACEIT since 2025 168 matches tracked 125 matches in 30 days
ELO ▼ 235
1,924
30-day peak: 2,320
Rank OCE ▼ 1,330 places
#1,909
30 days · prev. #579 · best #501
Last updated:

How does _deoxys play?

Rating 0.92 K/R 0.65 ADR 75.6 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Weakness
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.91−0.11 · Ø 1.02 better than 15%
Pistol kills per match 2.4
Zeus kills1 in 168 matches
Knife kills 1 in 168 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 20%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 7%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 18x 4K, 3 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 69%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 97%
Deaths per round 71%−1 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 9 average
Whether _deoxys is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 168 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOctNov

Best month: November 2026 with 0.81.

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −100 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 2.13 · Mirage
  3. Recorded match no. 100 · Cache
  4. Reached level 10 · Cache
  5. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% right on the average
0.63 better than 10%
74.0 better than 21%
0.89 better than 13%
43% of 150 duels better than 13%
30% of 20 situations better than 28%
Dust 243
58% better than 74%
0.66 better than 17%
76.8 better than 32%
0.92 better than 18%
44% of 149 duels better than 16%
35% of 17 situations better than 43%
Ancient29
52% right on the average
0.70 better than 35%
78.8 better than 42%
0.99 better than 44%
51% of 127 duels right on the average
50% of 16 situations better than 79%
Anubis21
62% better than 84%
0.68 better than 25%
76.7 better than 29%
0.97 better than 35%
50% of 54 duels better than 45%
40% of 10 situations better than 54%
Inferno13
54% -
0.59 -
70.2 -
0.86-
30% of 40 duels -
0% of 3 situations -
Nuke7
14% -
0.61 -
69.8 -
0.75-
50% of 24 duels -
33% of 3 situations -
Cache6
50% -
0.64 -
73.7 -
0.87-
48% of 23 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _deoxys plays

Across 168 matches _deoxys averages K/R 0.65, ADR 75.6 and a rating of 0.92. Most room to improve: 3K rounds at 2.8%, better than only 7% of level 9 players. Averages 14.0 kills per match with 39% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 45 of 168 matches the rating was 1.10 or higher (27%), in 87 it was below 0.90. In 168 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: November 2026 at 1.11. Things go best on Mirage (+80 ELO, win rate 50%). Match no. 1 of the day goes best: 60% win rate, +26 ELO. Last 30 days: 125 matches, win rate 47%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.