Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

_d3mon2

Mongolia
On FACEIT since 2021 301 matches tracked 78 matches in 30 days
ELO ▼ 16
2,979
30-day peak: 3,029
Rank SEA ▼ 75 places
#202
Mongolia #106 in Mongolia
30 days · prev. #127 · best #122
Last updated:

How does _d3mon2 play?

Rating 1.14 (from 277 matches) K/R 0.82 ADR 87.0 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 277 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.16+0.11 · Ø 1.05 better than 77%
Pistol kills per match 3.7
Knife kills 4 in 301 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 86%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 36x 4K, 3 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +66
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 87.8
▼ Got worse
Headshots −6 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −195 ELO
71 matches · 38% win rate
On Dust 2 −74 ELO
78 matches · 46% win rate
Between 18:00 and 24:00 +28 ELO, win rate 46%
On Sundays −117 ELO, win rate 37%

_d3mon2 loses the most ELO in match 2 of the day: −195 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 50 · Cache
  3. Longest win streak: 7 wins in a row · Cache
  4. Highest rating in a match: 2.25 · Ancient

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
59% better than 74%
0.83 better than 81%
88.8 better than 81%
1.18 better than 84%
61% of 475 duels better than 92%
32% of 62 situations better than 29%
Dust 278
46% better than 23%
0.80 better than 71%
85.7 better than 69%
1.10 better than 62%
59% of 384 duels better than 83%
43% of 53 situations better than 63%
Ancient44
55% better than 53%
0.85 better than 87%
89.8 better than 82%
1.18 better than 85%
57% of 187 duels better than 76%
45% of 29 situations better than 68%
Nuke23
48% better than 26%
0.77 right on the average
82.1 better than 46%
1.10 better than 56%
66% of 105 duels better than 97%
53% of 15 situations better than 81%
Cache21
52% better than 35%
0.86 better than 81%
93.6 better than 83%
1.21 better than 78%
64% of 108 duels better than 91%
32% of 22 situations better than 29%
Inferno16
63% better than 64%
0.76 better than 38%
79.9 better than 25%
1.06 better than 32%
51% of 72 duels better than 26%
67% of 12 situations better than 95%
Anubis14
21% -
0.65 -
74.8 -
0.88-
47% of 66 duels -
0% of 9 situations -
Overpass3
67% -
1.01 -
104.7 -
1.46-
64% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _d3mon2 plays

Across 301 matches _d3mon2 averages K/R 0.82 and ADR 87.0; the rating across the 277 rated matches is 1.14. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 144 of 277 matches the rating was 1.10 or higher (52%), in 87 it was below 0.90. In 230 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: November 2026 at 1.21. _d3mon2 loses the most ELO in match 2 of the day (−195 ELO, win rate 38%). Things go best on Mirage (+142 ELO, win rate 59%). Match no. 3 of the day goes best: 62% win rate, +104 ELO. Improved over the last three months: ELO +66. Got weaker: Headshots −6 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 87.8. Last 30 days: 78 matches, win rate 49%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.