_d0tt_

Mongolia
On FACEIT since 2023 100 matches tracked 50 matches in 30 days
ELO ▼ 330
1,872
30-day peak: 2,202
Rank SEA ▼ 5,917 places
#9,240
30 days · prev. #3,323 · best #3,319
Last updated:

How does _d0tt_ play?

Rating 1.02 K/R 0.78 ADR 85.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 14%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (48%).

Headshot rate 61%+13 pp · Ø 48% better than 98%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.02 · Ø 1.01 better than 42%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 74%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 85%
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 17x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 5%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Clutch 1v1 +23 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −6.6, Headshots −2 pp, Win rate −12 pp, ELO −108, First kills −4 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Slightly above the average (0.73).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −63 ELO
23 matches · 35% win rate
On Dust 2 −25 ELO
22 matches · 36% win rate
Between 6:00 and 12:00 −75 ELO, win rate 30%

_d0tt_ loses the most ELO from match 5 of the day: −63 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 1.81 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
53% better than 60%
0.78 better than 74%
86.2 better than 80%
1.05 better than 62%
51% of 211 duels right on the average
43% of 7 situations better than 66%
Dust 222
36% better than 8%
0.69 better than 26%
75.4 better than 24%
0.87 better than 6%
53% of 131 duels better than 63%
33% of 15 situations better than 37%
Ancient16
56% better than 68%
0.85 better than 94%
87.3 better than 83%
1.11 better than 83%
68% of 80 duels better than 99%
33% of 9 situations better than 39%
Inferno15
27% better than 2%
0.73 right on the average
84.6 better than 71%
0.96 better than 29%
51% of 96 duels better than 43%
0% of 5 situations better than 1%
Anubis11
27% -
0.88 -
93.6 -
1.18-
47% of 55 duels -
20% of 10 situations -
Nuke4
25% -
0.82 -
92.5 -
1.07-
62% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _d0tt_ plays

Across 100 matches _d0tt_ averages K/R 0.78, ADR 85.0 and a rating of 1.02. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 3% of level 9 players. Averages 17.3 kills per match with 61% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 40 of 100 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 100 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. _d0tt_ loses the most ELO from match 5 of the day (−63 ELO, win rate 35%). Improved over the last three months: Clutch 1v1 +23 pp. Got weaker: K/R −0.06, Rating −0.07, ADR −6.6, Headshots −2 pp, Win rate −12 pp, ELO −108, First kills −4 pp. Last 30 days: 50 matches, win rate 36%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.