_d0tt_
Compared with 1,636 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 15% of rounds and so well above the average (10%).
Clutch
Average30% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average61% headshots and so well above the average (48%).
Impact
AverageExactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 1.00 (at the start 1.07). Just below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 89.5. Last 3 months: 82.9 (at the start 89.5). Slightly above the average (80.0).
Share of headshot kills
Best month: August 2026 with 63%. Last 3 months: 61% (at the start 63%). Well above the average (48%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 38% (at the start 50%). Well below the average (51%).
Best month: August 2026 with 2,233. Last 3 months: 2,103 (at the start 2,211).
Rounds with first kill
Best month: August 2026 with 17%. Last 3 months: 13% (at the start 17%). Well above the average (10%).
1v1 clutches won
Best month: September 2026 with 40%. Last 3 months: 34% (at the start 11%). Clearly below the average (39%).
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_d0tt_ loses the most ELO from match 5 of the day: −63 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Inferno
- Longest win streak: 4 wins in a row · Ancient
- Highest rating in a match: 1.81 · Mirage
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How _d0tt_ plays
Across 100 matches _d0tt_ averages K/R 0.78, ADR 85.0 and a rating of 1.02. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 3% of level 9 players. Averages 17.3 kills per match with 61% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 40 of 100 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 100 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. _d0tt_ loses the most ELO from match 5 of the day (−63 ELO, win rate 35%). Improved over the last three months: Clutch 1v1 +23 pp. Got weaker: K/R −0.06, Rating −0.07, ADR −6.6, Headshots −2 pp, Win rate −12 pp, ELO −108, First kills −4 pp. Last 30 days: 50 matches, win rate 36%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.