_d0sik_

Kazakhstan
On FACEIT since 2021 88 matches tracked 43 matches in 30 days
Last updated:

How does _d0sik_ play?

Rating 1.16 K/R 0.83 ADR 88.4 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 88 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.0
Zeus kills11 in 88 matches
Knife kills 3 in 88 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 24x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, ELO +315
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 88.8, First kills at 14%
▼ Got worse
Win rate −3 pp, Clutch 1v1 −22 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.83. Clearly above the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
36 matches · 56% win rate
In match 2 of the day ±0 ELO
21 matches · 48% win rate
Between 18:00 and 24:00 −25 ELO, win rate 49%
On Saturdays ±0 ELO, win rate 48%

_d0sik_ loses the most ELO on Mirage: −21 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.34 · Dust 2

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 65%
0.80 better than 73%
85.1 better than 68%
1.10 better than 69%
56% of 173 duels better than 76%
28% of 18 situations better than 21%
Dust 226
54% better than 59%
0.89 better than 94%
93.6 better than 93%
1.27 better than 95%
59% of 175 duels better than 86%
41% of 22 situations better than 59%
Anubis10
80% -
0.84 -
87.5 -
1.20-
56% of 57 duels -
67% of 9 situations -
Inferno8
50% -
0.77 -
87.8 -
1.08-
62% of 29 duels -
63% of 8 situations -
Ancient6
17% -
0.78 -
86.8 -
1.07-
52% of 25 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _d0sik_ plays

Across 88 matches _d0sik_ averages K/R 0.83, ADR 88.4 and a rating of 1.16. Biggest strength: Opening duels won at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 47% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 45 of 88 matches the rating was 1.10 or higher (51%), in 25 it was below 0.90. In 88 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: August 2026 at 1.18. _d0sik_ loses the most ELO on Mirage (−21 ELO, win rate 56%). Things go best in match 1 of the day (−46 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, −46 ELO. Improved over the last three months: Headshots +6 pp, ELO +315. Got weaker: Win rate −3 pp, Clutch 1v1 −22 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 88.8, First kills at 14%. Last 30 days: 43 matches, win rate 51%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.