_cold_corpse

Estonia
22 matches tracked 22 matches in 30 days
Last updated:

How does _cold_corpse play?

Rating 1.19 K/R 0.84 ADR 89.9 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 22 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherEntryHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 52%+1 pp · Ø 51% better than 64%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 52%+12 pp · Ø 40% better than 97%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Strength
Where do the kills come from?

66% headshots and so well above the average (48%).

Headshot rate 66%+18 pp · Ø 48% better than 99%
AWP share of kills 8%−2 pp · Ø 10% better than 46%
K/D 1.22+0.19 · Ø 1.03 better than 96%
Pistol kills per match 5.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.8% of rounds and so well above the average (13.3%).

2K rounds 18.8%+5.5 pp · Ø 13.3% better than 99%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 86%
4Ks and aces 3x 4K, 2 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 6%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Patterns

Soon this shows where _cold_corpse loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 2.38 · Dust 2
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
70% -
0.91 -
95.5 -
1.31-
54% of 61 duels -
64% of 11 situations -
Mirage5
40% -
0.73 -
82.7 -
0.92-
44% of 36 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _cold_corpse plays

Across 22 matches _cold_corpse averages K/R 0.84, ADR 89.9 and a rating of 1.19. Biggest strength: Headshot rate at 66%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 2.0, better than only 6% of level 8 players. Averages 18.7 kills per match with 66% headshots. In 11 of 22 matches the rating was 1.10 or higher (50%), in 6 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 2 aces. Last 30 days: 22 matches, win rate 59%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.