_classic

France
On FACEIT since 2015 207 matches tracked 30 matches in 30 days
Last updated:

How does _classic play?

Rating 1.17 K/R 0.86 ADR 92.6 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 207 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 54%+4 pp · Ø 50% better than 83%

Clutch

Average
Last one alive

22% of 1v2s won and so right on the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (0.99).

Headshot rate 51%+5 pp · Ø 46% better than 79%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.16+0.17 · Ø 0.99 better than 94%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 15.4%+2.4 pp · Ø 13.0% better than 94%
3K rounds 5.7%+1.9 pp · Ø 3.8% better than 96%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 53x 4K, 6 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.26).

Utility hit rate 35%−1 pp · Ø 36% better than 47%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 62%
Enemies flashed per round 0.36+0.10 · Ø 0.26 better than 76%
Deaths per round 74%+1 pp · Ø 73% better than 35%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +94
= Stayed the same
K/R at 0.86, Rating at 1.17, ADR at 92.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: November 2026 with 0.97. Last 3 months: 0.86 (at the start 0.87). Well above the average (0.72).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
46 matches · 39% win rate
In match 4 of the day −84 ELO
21 matches · 43% win rate
On Thursdays −4 ELO, win rate 33%

_classic loses the most ELO on Mirage: −100 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 51 · Cache
  3. Highest rating in a match: 3.03 · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
61% better than 85%
0.86 better than 95%
92.7 better than 96%
1.19 better than 94%
57% of 345 duels better than 85%
25% of 24 situations better than 18%
Mirage46
39% better than 13%
0.81 better than 84%
88.4 better than 86%
1.11 better than 81%
46% of 198 duels better than 26%
50% of 26 situations better than 83%
Anubis30
47% better than 35%
0.88 better than 98%
96.2 better than 99%
1.18 better than 96%
54% of 171 duels better than 73%
46% of 24 situations better than 74%
Cache29
48% -
0.94 -
99.2 -
1.29-
59% of 148 duels -
21% of 19 situations -
Nuke22
41% better than 15%
0.86 better than 89%
91.6 better than 89%
1.16 better than 84%
54% of 138 duels better than 64%
47% of 15 situations better than 70%
Inferno17
47% better than 33%
0.83 better than 94%
86.4 better than 82%
1.11 better than 86%
58% of 109 duels better than 86%
36% of 11 situations better than 53%

Compared with players on the same level who have at least 15 matches on the map.

How _classic plays

Across 207 matches _classic averages K/R 0.86, ADR 92.6 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 92.6, better than 97% of level 7 players. Averages 18.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 61% win rate in 62 matches. In 104 of 207 matches the rating was 1.10 or higher (50%), in 53 it was below 0.90. In 192 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: November 2026 at 1.31. _classic loses the most ELO on Mirage (−100 ELO, win rate 39%). Things go best in match 2 of the day (+225 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +225 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +94. Unchanged in recent months: K/R at 0.86, Rating at 1.17, ADR at 92.2. Last 30 days: 30 matches, win rate 47%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.