omally

Kazakhstan
On FACEIT since 2022 414 matches tracked 130 matches in 30 days
ELO ▲ 33
2,179
30-day peak: 2,250
Rank SA ▼ 816 places
#3,725
Kazakhstan #4 in Kazakhstan
30 days · prev. #2,909 · best #2,713
Last updated:

How does omally play?

Rating 0.94 K/R 0.67 ADR 74.8 from 414 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 414 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (375 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.93−0.10 · Ø 1.03 better than 15%
Pistol kills per match 2.8
Knife kills 12 in 414 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 20%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 43x 4K, 4 aces in 375 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 17%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +8 pp, ELO +209
= Stayed the same
Rating at 0.92, ADR at 73.3
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.69. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 414 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −74 ELO
36 matches · 44% win rate
On Wednesdays +23 ELO, win rate 45%

omally loses the most ELO on Inferno: −74 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.45 · Mirage
  4. Most kills in a match: 37 · Ancient
  5. Reached level 10 · Dust 2

Maps in detail

from the last 414 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage186
51% better than 52%
0.68 better than 21%
75.7 better than 24%
0.94 better than 20%
48% of 921 duels better than 32%
40% of 86 situations better than 55%
Dust 290
59% better than 78%
0.66 better than 14%
74.9 better than 20%
0.91 better than 12%
45% of 410 duels better than 18%
46% of 41 situations better than 73%
Cache42
57% -
0.65 -
70.5 -
0.94-
39% of 183 duels -
38% of 26 situations -
Nuke41
63% better than 74%
0.71 better than 27%
76.6 better than 25%
1.02 better than 42%
53% of 213 duels better than 58%
38% of 16 situations better than 48%
Inferno36
44% better than 15%
0.61 better than 5%
69.8 better than 5%
0.85 better than 2%
39% of 166 duels better than 2%
28% of 18 situations better than 25%
Ancient7
14% -
0.73 -
75.7 -
0.93-
42% of 33 duels -
33% of 3 situations -
Anubis7
43% -
0.88 -
94.9 -
1.17-
62% of 42 duels -
33% of 3 situations -
Vertigo5
40% -
0.59 -
64.6 -
0.80-
33% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How omally plays

Across 414 matches omally averages K/R 0.67, ADR 74.8 and a rating of 0.94. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 48% headshots. The strongest map is Nuke with a 63% win rate in 41 matches. In 106 of 414 matches the rating was 1.10 or higher (26%), in 199 it was below 0.90. In 375 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: August 2026 at 0.96. omally loses the most ELO on Inferno (−74 ELO, win rate 44%). Things go best on Mirage (+159 ELO, win rate 51%). Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +209. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.92, ADR at 73.3. Last 30 days: 130 matches, win rate 55%, net ELO +248.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.