_cJloHuk_

Czech Republic
On FACEIT since 2025 154 matches tracked 29 matches in 30 days
ELO ▲ 104
2,687
30-day peak: 2,687
Rank EU
#28,446
Czech Republic #246 in Czech Republic
Last updated:

How does _cJloHuk_ play?

Rating 1.10 K/R 0.79 ADR 85.3 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 154 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.12+0.07 · Ø 1.05 better than 71%
Pistol kills per match 3.1
Knife kills 6 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 70%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 72%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 19x 4K, 4 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, Win rate +8 pp, ELO +305
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 84.4
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: July 2026 with 1.11. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.75).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +46 ELO
51 matches · 45% win rate
On Wednesdays ±0 ELO, win rate 45%

_cJloHuk_ loses the most ELO from match 5 of the day: +46 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
59% better than 74%
0.89 better than 93%
94.5 better than 93%
1.23 better than 91%
62% of 324 duels better than 93%
39% of 36 situations right on the average
Mirage49
45% better than 22%
0.75 right on the average
79.6 better than 38%
1.06 better than 55%
58% of 290 duels better than 83%
38% of 32 situations right on the average
Ancient24
54% better than 53%
0.69 better than 19%
77.0 better than 23%
0.96 better than 21%
52% of 97 duels right on the average
72% of 18 situations better than 98%
Anubis12
50% -
0.70 -
76.7 -
0.99-
43% of 68 duels -
0% of 1 situations -
Inferno9
56% -
0.79 -
89.9 -
1.02-
61% of 54 duels -
0% of 4 situations -
Nuke7
43% -
0.79 -
86.9 -
1.03-
64% of 59 duels -
50% of 4 situations -
Cache4
75% -
0.99 -
104.8 -
1.36-
67% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _cJloHuk_ plays

Across 154 matches _cJloHuk_ averages K/R 0.79, ADR 85.3 and a rating of 1.10. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Dust 2 with a 59% win rate in 49 matches. In 72 of 154 matches the rating was 1.10 or higher (47%), in 51 it was below 0.90. In 127 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: July 2026 at 1.58. _cJloHuk_ loses the most ELO from match 5 of the day (+46 ELO, win rate 45%). Things go best on Mirage (+23 ELO, win rate 45%). Match no. 2 of the day goes best: 59% win rate, +21 ELO. Improved over the last three months: Headshots +5 pp, Win rate +8 pp, ELO +305. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 84.4. Last 30 days: 29 matches, win rate 59%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.