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_bau

Argentina
On FACEIT since 2023 344 matches tracked 105 matches in 30 days
ELO ▼ 53
2,072
30-day peak: 2,160
Rank SA ▼ 434 places
#5,572
Argentina #1,778 in Argentina
30 days · prev. #5,138 · best #3,456
Last updated:
Next update possible in 1h 52m

How does _bau play?

Rating 0.95 (from 300 matches) K/R 0.66 ADR 73.7 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 300 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 63%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.7
Knife kills 2 in 344 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 11%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 32x 4K, 1 ace in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 7.1+2.8 · Ø 4.3 better than 95%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +15 pp, ELO +185
= Stayed the same
K/R at 0.66, Rating at 0.95, ADR at 73.6
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: October 2026 with 0.67. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −101 ELO
84 matches · 40% win rate
On Inferno −16 ELO
70 matches · 47% win rate
On Wednesdays −26 ELO, win rate 43%

_bau loses the most ELO on Anubis: −101 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Inferno
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno
  4. Reached level 10 · Ancient
  5. Most kills in a match: 34 · Ancient

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke104
61% better than 68%
0.65 better than 11%
71.6 better than 12%
0.97 better than 28%
57% of 229 duels better than 73%
45% of 75 situations better than 64%
Ancient84
45% better than 29%
0.69 better than 24%
77.4 better than 30%
0.97 better than 29%
51% of 282 duels better than 46%
33% of 64 situations better than 38%
Anubis84
40% better than 17%
0.64 better than 11%
74.1 better than 18%
0.92 better than 16%
46% of 235 duels better than 22%
30% of 43 situations better than 29%
Inferno70
47% better than 32%
0.65 better than 13%
71.9 better than 10%
0.92 better than 16%
52% of 190 duels right on the average
27% of 33 situations better than 23%

Compared with players on the same level who have at least 15 matches on the map.

How _bau plays

Across 344 matches _bau averages K/R 0.66 and ADR 73.7; the rating across the 300 rated matches is 0.95. Biggest strength: Utility damage per round at 7.1, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 56% headshots. The strongest map is Nuke with a 61% win rate in 104 matches. In 86 of 300 matches the rating was 1.10 or higher (29%), in 131 it was below 0.90. In 267 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. _bau loses the most ELO on Anubis (−101 ELO, win rate 40%). Things go best on Nuke (+138 ELO, win rate 61%). Improved over the last three months: Win rate +15 pp, ELO +185. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.95, ADR at 73.6. Last 30 days: 105 matches, win rate 53%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.