_basser

Portugal
On FACEIT since 2017 170 matches tracked 90 matches in 30 days
ELO ▲ 337
2,210
30-day peak: 2,210
Rank EU
#139,221
Portugal #2,218 in Portugal
Last updated:

How does _basser play?

Rating 1.01 K/R 0.72 ADR 81.7 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 2.6
Knife kills 5 in 170 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 36%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 20x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 52%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.4, Win rate +8 pp, ELO +596
= Stayed the same
K/R at 0.73, Rating at 1.01, Headshots at 41%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
41 matches · 59% win rate
In match 1 of the day −20 ELO
50 matches · 46% win rate
Between 12:00 and 18:00 −55 ELO, win rate 43%
On Saturdays −30 ELO, win rate 43%

_basser loses the most ELO on Mirage: −45 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Reached level 10 · Ancient
  4. Longest win streak: 5 wins in a row · Ancient
  5. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
46% better than 29%
0.72 better than 42%
82.3 better than 59%
1.01 better than 44%
50% of 216 duels better than 46%
55% of 29 situations better than 89%
Mirage41
59% better than 78%
0.75 better than 56%
84.8 better than 72%
1.03 better than 52%
46% of 190 duels better than 23%
33% of 15 situations better than 36%
Anubis26
58% better than 72%
0.70 better than 29%
78.9 better than 39%
0.98 better than 32%
60% of 105 duels better than 88%
40% of 15 situations better than 56%
Inferno21
43% better than 19%
0.73 better than 46%
79.4 better than 43%
0.99 better than 30%
60% of 88 duels better than 86%
44% of 16 situations better than 64%
Ancient14
43% -
0.72 -
82.2 -
1.02-
50% of 68 duels -
43% of 7 situations -
Cache9
78% -
0.81 -
87.0 -
1.09-
59% of 41 duels -
67% of 6 situations -
Nuke5
40% -
0.55 -
63.6 -
0.75-
33% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _basser plays

Across 170 matches _basser averages K/R 0.72, ADR 81.7 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 41% headshots. The strongest map is Mirage with a 59% win rate in 41 matches. In 59 of 170 matches the rating was 1.10 or higher (35%), in 64 it was below 0.90. In 153 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. _basser loses the most ELO on Mirage (−45 ELO, win rate 59%). Things go best on Anubis (+27 ELO, win rate 58%). Match no. 3 of the day goes best: 65% win rate, −1 ELO. Improved over the last three months: ADR +4.4, Win rate +8 pp, ELO +596. Unchanged in recent months: K/R at 0.73, Rating at 1.01, Headshots at 41%. Last 30 days: 90 matches, win rate 53%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.