_baizhan

Kyrgyzstan
On FACEIT since 2026 80 matches tracked 36 matches in 30 days
ELO ▲ 25
2,236
30-day peak: 2,236
Rank EU
#126,333
Kyrgyzstan #443 in Kyrgyzstan
Last updated:

How does _baizhan play?

Rating 1.16 K/R 0.81 ADR 85.2 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 80 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 19% good 1.10 to 1.29 26% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.20+0.17 · Ø 1.03 better than 90%
Pistol kills per match 2.8
Knife kills 1 in 80 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 16x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _baizhan is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.83
SepOctNov

Best month: November 2026 with 0.83.

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.27 · Dust 2
  3. Most kills in a match: 31 · Inferno
  4. Reached level 10 · Dust 2

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
58% better than 75%
0.84 better than 87%
89.4 better than 84%
1.23 better than 92%
52% of 95 duels right on the average
30% of 20 situations better than 28%
Mirage26
62% better than 85%
0.79 better than 73%
85.4 better than 72%
1.14 better than 82%
60% of 85 duels better than 92%
35% of 23 situations better than 40%
Anubis10
30% -
0.87 -
90.0 -
1.20-
40% of 25 duels -
56% of 9 situations -
Ancient8
38% -
0.72 -
69.6 -
1.01-
60% of 25 duels -
36% of 11 situations -
Inferno7
43% -
0.83 -
82.1 -
1.17-
57% of 21 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _baizhan plays

Across 80 matches _baizhan averages K/R 0.81, ADR 85.2 and a rating of 1.16. Biggest strength: 3K rounds at 5.9%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 58% headshots. The strongest map is Mirage with a 62% win rate in 26 matches. In 43 of 80 matches the rating was 1.10 or higher (54%), in 25 it was below 0.90. In 80 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: November 2026 at 1.24. Things go best on Dust 2 (+56 ELO, win rate 58%). Last 30 days: 36 matches, win rate 61%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.