_avi-
How does _avi- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).
Compared with 7,458 players in this group, each player over up to their last 100 matches.
Opening
Weakness48% of opening duels won and so clearly below the average (52%).
Clutch
Average25% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average1.02 K/D and so just below the average (1.05).
Impact
AverageExactly 3 kills in 4.0% of rounds and so just below the average (4.2%).
Utility and deaths
Average0.40 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.09. Last 3 months: 1.01 (at the start 1.05). Slightly below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 84.0. Last 3 months: 79.1 (at the start 82.1). Just below the average (80.6).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 49% (at the start 53%). Clearly below the average (53%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 54% (at the start 50%). Slightly above the average (52%).
Best month: October 2026 with 3,499. Last 3 months: 3,146 (at the start 2,951).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 64%.
Patterns
From the last 377 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_avi- loses the most ELO on Ancient: −83 ELO, 47% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Ancient
- Highest rating in a match: 3.23 · Mirage
- Most kills in a match: 41 · Anubis
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 377 matchesCompared with players on the same level who have at least 15 matches on the map.
How _avi- plays
Across 377 matches _avi- averages K/R 0.74 and ADR 80.3; the rating across the 345 rated matches is 1.02. Most room to improve: Opening duels won at 48%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 61% win rate in 89 matches. In 134 of 353 matches the rating was 1.10 or higher (38%), in 131 it was below 0.90. In 278 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. _avi- loses the most ELO on Ancient (−83 ELO, win rate 47%). Things go best on Nuke (+164 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, +41 ELO. Improved over the last three months: Win rate +4 pp, ELO +195. Got weaker: K/R −0.04, Headshots −4 pp. Unchanged in recent months: Rating at 1.01, ADR at 79.1. Last 30 days: 46 matches, win rate 37%, net ELO −126.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.