_avi-

Moldova
On FACEIT since 2020 377 matches tracked 46 matches in 30 days
ELO ▼ 314
3,146
30-day peak: 3,490
Rank EU ▼ 1,772 places
#4,927
Moldova #16 in Moldova
30 days · prev. #3,155 · best #3,155
Last updated:

How does _avi- play?

Rating 1.02 (from 345 matches) K/R 0.74 ADR 80.3 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 353 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.02−0.03 · Ø 1.05 better than 29%
Pistol kills per match 2.7
Knife kills 3 in 377 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 47%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.4+0.1 · Ø 2.3 better than 47%
4Ks and aces 46x 4K, 3 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 74%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +195
= Stayed the same
Rating at 1.01, ADR at 79.1
▼ Got worse
K/R −0.04, Headshots −4 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −83 ELO
89 matches · 47% win rate
On Cache −81 ELO
23 matches · 57% win rate
Between 0:00 and 6:00 +70 ELO, win rate 38%
On Fridays +6 ELO, win rate 46%

_avi- loses the most ELO on Ancient: −83 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 3.23 · Mirage
  3. Most kills in a match: 41 · Anubis
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient89
47% better than 23%
0.72 better than 31%
79.3 better than 34%
0.99 better than 26%
49% of 319 duels better than 29%
31% of 51 situations better than 31%
Dust 289
61% better than 72%
0.79 better than 65%
84.7 better than 63%
1.11 better than 61%
50% of 374 duels better than 35%
40% of 47 situations right on the average
Mirage65
51% better than 34%
0.70 better than 23%
76.3 better than 21%
0.98 better than 22%
43% of 212 duels better than 7%
39% of 36 situations right on the average
Nuke59
58% better than 53%
0.74 better than 36%
79.2 better than 33%
1.02 better than 30%
50% of 220 duels better than 32%
50% of 36 situations better than 75%
Anubis41
41% better than 12%
0.70 better than 25%
79.5 better than 38%
0.96 better than 19%
49% of 154 duels better than 31%
38% of 16 situations right on the average
Cache23
57% better than 42%
0.72 better than 21%
80.1 better than 28%
1.02 better than 22%
49% of 100 duels better than 21%
38% of 8 situations better than 47%
Inferno6
50% -
0.77 -
76.5 -
1.06-
56% of 25 duels -
67% of 6 situations -
Overpass4
50% -
0.84 -
92.9 -
1.18-
64% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _avi- plays

Across 377 matches _avi- averages K/R 0.74 and ADR 80.3; the rating across the 345 rated matches is 1.02. Most room to improve: Opening duels won at 48%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 61% win rate in 89 matches. In 134 of 353 matches the rating was 1.10 or higher (38%), in 131 it was below 0.90. In 278 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. _avi- loses the most ELO on Ancient (−83 ELO, win rate 47%). Things go best on Nuke (+164 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, +41 ELO. Improved over the last three months: Win rate +4 pp, ELO +195. Got weaker: K/R −0.04, Headshots −4 pp. Unchanged in recent months: Rating at 1.01, ADR at 79.1. Last 30 days: 46 matches, win rate 37%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.