_austin

USA
On FACEIT since 2024 106 matches tracked 39 matches in 30 days
ELO ▼ 99
2,120
30-day peak: 2,219
Rank NA ▼ 1,808 places
#5,610
USA #3,152 in USA
30 days · prev. #3,802 · best #3,802
Last updated:

How does _austin play?

Rating 0.94 K/R 0.67 ADR 73.2 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 15%+3 pp · Ø 12% better than 74%
K/D 0.93−0.10 · Ø 1.03 better than 15%
Pistol kills per match 2.5
Knife kills 4 in 106 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 30%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 14%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 11x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 30%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 2,150
▼ Got worse
K/R −0.09, Rating −0.14, ADR −8.3, Win rate −15 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
36 matches · 47% win rate
Between 0:00 and 6:00 +39 ELO, win rate 47%
On Tuesdays −29 ELO, win rate 44%

_austin loses the most ELO on Mirage: −29 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust2_n
  4. Highest rating in a match: 1.71 · Nuke

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 34%
0.64 better than 10%
70.9 better than 8%
0.91 better than 13%
48% of 181 duels better than 32%
43% of 21 situations better than 64%
Dust 219
47% better than 35%
0.63 better than 7%
65.9 better than 1%
0.87 better than 6%
52% of 91 duels right on the average
33% of 15 situations better than 36%
Nuke19
68% better than 83%
0.78 better than 61%
85.8 better than 65%
1.11 better than 71%
50% of 119 duels better than 38%
30% of 20 situations better than 27%
Ancient10
60% -
0.68 -
78.0 -
0.93-
51% of 57 duels -
20% of 10 situations -
Cache10
60% -
0.73 -
76.0 -
1.05-
54% of 52 duels -
29% of 7 situations -
Anubis8
38% -
0.66 -
70.9 -
0.92-
39% of 28 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _austin plays

Across 106 matches _austin averages K/R 0.67, ADR 73.2 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 73.2, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 47% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 35 of 106 matches the rating was 1.10 or higher (33%), in 53 it was below 0.90. In 96 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. _austin loses the most ELO on Mirage (−29 ELO, win rate 47%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09, Rating −0.14, ADR −8.3, Win rate −15 pp. Unchanged in recent months: ELO at 2,150. Last 30 days: 39 matches, win rate 49%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.