_anzu__

Russia
On FACEIT since 2023 124 matches tracked 26 matches in 30 days
Last updated:

How does _anzu__ play?

Rating 0.98 K/R 0.66 ADR 71.8 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 124 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.99−0.06 · Ø 1.05 better than 26%
Pistol kills per match 2.4
Knife kills 3 in 124 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.6%).

2K rounds 10.8%−2.8 pp · Ø 13.6% better than 2%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 15x 4K, 5 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 53%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 67%−4 pp · Ø 71% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +12 pp, ELO +130
= Stayed the same
K/R at 0.65, Rating at 0.98, ADR at 70.9, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: June 2026 with 0.71. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
24 matches · 38% win rate
From match 5 of the day ±0 ELO
31 matches · 42% win rate
On Wednesdays −25 ELO, win rate 35%

_anzu__ loses the most ELO in match 2 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 1.63 · Ancient
  3. Most kills in a match: 31 · Dust 2
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
48% better than 34%
0.64 better than 7%
70.4 better than 5%
0.97 better than 23%
55% of 152 duels better than 68%
34% of 38 situations better than 41%
Anubis31
52% better than 45%
0.69 better than 23%
73.6 better than 12%
0.99 better than 30%
45% of 65 duels better than 15%
36% of 22 situations better than 44%
Ancient17
47% better than 26%
0.71 better than 28%
77.5 better than 25%
1.03 better than 44%
57% of 44 duels better than 75%
38% of 16 situations right on the average
Mirage9
67% -
0.67 -
72.0 -
1.01-
53% of 30 duels -
50% of 6 situations -
Inferno6
50% -
0.61 -
67.0 -
0.89-
55% of 11 duels -
40% of 5 situations -
Nuke6
67% -
0.64 -
69.7 -
1.04-
56% of 16 duels -
50% of 2 situations -
Cache3
33% -
0.52 -
55.1 -
0.81-
17% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _anzu__ plays

Across 124 matches _anzu__ averages K/R 0.66, ADR 71.8 and a rating of 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.4 kills per match with 51% headshots. The strongest map is Anubis with a 52% win rate in 31 matches. In 39 of 124 matches the rating was 1.10 or higher (31%), in 52 it was below 0.90. In 103 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: September 2026 at 1.03. _anzu__ loses the most ELO in match 2 of the day (±0 ELO, win rate 38%). Things go best on Anubis (+25 ELO, win rate 52%). Match no. 1 of the day goes best: 60% win rate, +24 ELO. Improved over the last three months: Win rate +12 pp, ELO +130. Unchanged in recent months: K/R at 0.65, Rating at 0.98, ADR at 70.9, Headshots at 51%. Last 30 days: 26 matches, win rate 50%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.