_amae

BY
262 matches tracked 81 matches in 30 days
Last updated:

How does _amae play?

Rating 1.01 (from 120 matches) K/R 0.74 ADR 79.3 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−11 pp better than 7%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 23%+12 pp better than 89%
K/D 1.01−0.02 better than 40%
Pistol kills per match 3.6
Knife kills 5 in 262 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 30x 4K, 3 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.21−0.09 better than 27%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +211
= Stayed the same
ADR at 78.5, Headshots at 47%
▼ Got worse
K/R −0.06, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.79).

Patterns

From the last 262 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −95 ELO
39 matches · 46% wins
On Nuke −60 ELO
22 matches · 45% wins
Between 12:00 and 18:00 +30 ELO, win rate 36%

_amae loses the most ELO in match 2 of the day: −95 ELO, 46% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.30 · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
47% better than 31%
0.74 level
78.7 better than 39%
1.00 better than 38%
59% of 347 duels better than 88%
39% of 41 situations better than 53%
Dust 256
55% better than 60%
0.77 better than 64%
81.6 better than 54%
1.03 better than 46%
54% of 300 duels better than 65%
35% of 20 situations better than 41%
Ancient51
59% better than 72%
0.75 level
81.3 better than 49%
1.08 better than 65%
53% of 191 duels better than 61%
22% of 37 situations better than 16%
Anubis36
42% better than 17%
0.71 better than 33%
75.6 better than 21%
0.76-
56% of 173 duels better than 75%
30% of 20 situations better than 31%
Nuke22
45% better than 15%
0.74 better than 36%
80.6 better than 40%
0.95-
51% of 125 duels better than 36%
33% of 15 situations better than 37%
Inferno8
75% -
0.71 -
74.6 -
1.19-
68% of 37 duels -
80% of 5 situations -
Cache4
75% -
0.73 -
71.8 -
0.99-
40% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _amae plays

Across 262 matches _amae averages K/R 0.74 and ADR 79.3; the rating across the 120 rated matches is 1.01. Biggest strength: Utility with impact at 40%. That is better than 83% of players on level 10. Most room to improve: Clutch 1v1 won at 28%. That is better than only 7% of players on level 10. On average 16.5 kills per match, 47% of them headshots. The strongest map is Ancient with a 59% win rate in 51 matches. In 42 of 120 matches the rating was 1.10 or higher (35%), in 46 it was below 0.90. In 192 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. _amae loses the most ELO in match 2 of the day (−95 ELO, win rate 46%). Things go best on Ancient (+90 ELO, win rate 59%). Improved over the last three months: ELO +211. Got weaker: K/R −0.06, Win rate −12 pp. Unchanged in recent months: ADR at 78.5, Headshots at 47%. Last 30 days: 81 matches, win rate 54%, ELO balance −30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.