_aido_

USA
157 matches tracked 22 matches in 30 days
Last updated:

How does _aido_ play?

Rating 0.95 (from 96 matches) K/R 0.67 ADR 73.2 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 9
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 96 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 49%−2 pp better than 34%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−3 pp better than 34%
Clutch 1v2 won 17%−4 pp better than 23%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+1 pp better than 53%
AWP share of kills 5%−5 pp better than 30%
K/D 0.95−0.06 better than 25%
Pistol kills per match 2.5
Knife kills 1 in 157 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−0.9 pp better than 23%
Rounds with 3K 3.5%−0.5 pp better than 28%
MVPs per match 2.1−0.1 better than 28%
4Ks and aces 13x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 2.6−1.7 better than 12%
Enemies flashed per round 0.13−0.15 better than 12%
Rounds with a death 71%−1 pp better than 64%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 72.9
▼ Got worse
Headshots −2 pp, Win rate −16 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.67 (at the start 0.70).

Patterns

From the last 157 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −48 ELO
21 matches · 57% wins
On Mirage −23 ELO
46 matches · 39% wins
Between 6:00 and 12:00 −22 ELO, win rate 44%
On Saturdays +25 ELO, win rate 40%

_aido_ loses the most ELO on Ancient: −48 ELO, 57% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.99 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
39% better than 12%
0.67 better than 21%
71.0 better than 9%
1.00 better than 44%
53% of 106 duels better than 64%
22% of 32 situations better than 11%
Cache31
61% -
0.68 -
74.3 -
0.94-
47% of 73 duels -
54% of 13 situations -
Nuke23
65% better than 78%
0.74 better than 43%
76.9 better than 30%
1.06-
45% of 73 duels better than 16%
38% of 13 situations better than 47%
Ancient21
57% better than 69%
0.64 better than 8%
71.1 better than 7%
0.81-
49% of 59 duels better than 38%
42% of 12 situations better than 64%
Anubis15
27% better than 1%
0.64 better than 7%
70.1 better than 4%
0.83-
46% of 59 duels better than 21%
63% of 8 situations better than 95%
Inferno11
73% -
0.64 -
73.2 -
0.94-
53% of 32 duels -
0% of 2 situations -
Vertigo5
40% -
0.67 -
78.9 -
0.98-
29% of 21 duels -
0% of 2 situations -
Overpass4
50% -
0.73 -
89.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How _aido_ plays

Across 157 matches _aido_ averages K/R 0.67 and ADR 73.2; the rating across the 96 rated matches is 0.95. Most room to improve: Damage per round (ADR) at 73.2. That is better than only 10% of players on level 9. On average 14.7 kills per match, 49% of them headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 25 of 96 matches the rating was 1.10 or higher (26%), in 44 it was below 0.90. In 100 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. _aido_ loses the most ELO on Ancient (−48 ELO, win rate 57%). Things go best on Cache (+48 ELO, win rate 61%). Got weaker: Headshots −2 pp, Win rate −16 pp. Unchanged in recent months: K/R at 0.67, ADR at 72.9. Last 30 days: 22 matches, win rate 64%, ELO balance +52.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.