Name history of __kgz__
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 969 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so clearly below the average (49%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average38% headshots and so well below the average (45%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so just below the average (12.8%).
Utility and deaths
AverageDied in 76% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Last 3 months: 0.67 (at the start 0.80). Slightly below the average (0.71).
Rating, 1.00 is an average match
Last 3 months: 0.91 (at the start 1.12). Clearly below the average (0.98).
Damage per round (ADR)
Last 3 months: 77.6 (at the start 92.3). Just below the average (78.3).
Share of headshot kills
Last 3 months: 38% (at the start 37%). Well below the average (45%).
Matches won (win rate)
Last 3 months: 47% (at the start 76%). Just below the average (48%).
Last 3 months: 1,224 (at the start 1,348).
Rounds with first kill
1v1 clutches won
Patterns
From the last 85 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__kgz__ loses the most ELO on Inferno: −24 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Highest rating in a match: 2.07 · Ancient
- Most kills in a match: 41 · Dust 2
Maps in detail
from the last 85 matchesCompared with players on the same level who have at least 15 matches on the map.
How __kgz__ plays
Across 85 matches __kgz__ averages K/R 0.70, ADR 81.1 and a rating of 0.96. Biggest strength: Utility damage per round at 5.4, better than 81% of level 6 players. Most room to improve: Opening duels won at 44%, better than only 10% of level 6 players. Averages 15.1 kills per match with 38% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 26 of 85 matches the rating was 1.10 or higher (31%), in 36 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 2 aces. __kgz__ loses the most ELO on Inferno (−24 ELO, win rate 50%). Things go best on Ancient (+56 ELO, win rate 65%). Match no. 1 of the day goes best: 62% win rate, +29 ELO. Got weaker: K/R −0.13, Rating −0.21, ADR −14.7, Win rate −29 pp, ELO −124. Unchanged in recent months: Headshots at 38%. Last 30 days: 2 matches, win rate 0%, net ELO −51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.