__hanzo

Paraguay
On FACEIT since 2021 442 matches tracked 105 matches in 30 days
ELO ▼ 115
2,212
30-day peak: 2,522
Rank SA ▼ 1,537 places
#3,309
Paraguay #14 in Paraguay
30 days · prev. #1,772 · best #961
Last updated:

How does __hanzo play?

Rating 1.02 K/R 0.72 ADR 72.3 from 442 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 442 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (395 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5
Knife kills 5 in 442 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 58x 4K, 5 aces in 395 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.29).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 9%
Enemies flashed per round 0.58+0.29 · Ø 0.29 better than 97%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 72.5
▼ Got worse
Headshots −9 pp, Win rate −6 pp, ELO −146

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 442 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −33 ELO
99 matches · 52% win rate
On Dust 2 −24 ELO
50 matches · 56% win rate
On Sundays −22 ELO, win rate 43%

__hanzo loses the most ELO on Ancient: −33 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.95 · Anubis
  3. Longest win streak: 9 wins in a row · Ancient
  4. Recorded match no. 250 · Mirage
  5. Reached level 10 · Ancient

Maps in detail

from the last 442 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
42% better than 18%
0.69 better than 29%
71.2 better than 11%
0.96 better than 29%
50% of 572 duels better than 46%
27% of 71 situations better than 21%
Ancient99
52% better than 53%
0.70 better than 29%
69.8 better than 5%
1.01 better than 45%
49% of 322 duels better than 37%
42% of 78 situations better than 60%
Anubis78
54% better than 62%
0.75 better than 58%
74.5 better than 20%
1.08 better than 70%
56% of 350 duels better than 77%
38% of 50 situations right on the average
Nuke74
54% better than 49%
0.74 better than 46%
74.8 better than 25%
1.07 better than 56%
53% of 275 duels better than 53%
36% of 47 situations better than 45%
Dust 250
56% better than 68%
0.70 better than 33%
72.5 better than 12%
1.01 better than 43%
51% of 218 duels right on the average
23% of 22 situations better than 14%
Inferno12
58% -
0.72 -
71.6 -
1.09-
56% of 55 duels -
50% of 8 situations -
Cache11
36% -
0.67 -
69.9 -
0.89-
48% of 48 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __hanzo plays

Across 442 matches __hanzo averages K/R 0.72, ADR 72.3 and a rating of 1.02. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 45% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 175 of 442 matches the rating was 1.10 or higher (40%), in 167 it was below 0.90. In 395 matches with detailed stats: 58 4Ks and 5 aces. Best month by rating: September 2026 at 1.04. __hanzo loses the most ELO on Ancient (−33 ELO, win rate 52%). Things go best on Nuke (+180 ELO, win rate 54%). Match no. 4 of the day goes best: 59% win rate, +114 ELO. Got weaker: Headshots −9 pp, Win rate −6 pp, ELO −146. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 72.5. Last 30 days: 105 matches, win rate 43%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.