__cmtr1

Argentina
On FACEIT since 2022 365 matches tracked 65 matches in 30 days
Last updated:

How does __cmtr1 play?

Rating 1.04 (from 344 matches) K/R 0.75 ADR 82.2 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 344 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

Level 6

Compared with 1,091 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 55%+5 pp · Ø 50% better than 88%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 48%+3 pp · Ø 45% better than 68%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.04+0.04 · Ø 1.00 better than 74%
Pistol kills per match 2.8
Zeus kills3 in 365 matches
Knife kills 11 in 365 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 66%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 80%
MVPs per match 2.4+0.2 · Ø 2.2 better than 79%
4Ks and aces 53x 4K, 4 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 19%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 31%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ADR +4.5
= Stayed the same
K/R at 0.75, Rating at 1.05, Headshots at 48%, Win rate at 50%, ELO at 1,279
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
142 matches · 47% win rate
On Anubis −61 ELO
36 matches · 42% win rate
On Mondays +47 ELO, win rate 44%

__cmtr1 loses the most ELO on Mirage: −100 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage142
47% better than 39%
0.76 better than 71%
85.4 better than 81%
1.07 better than 76%
56% of 660 duels better than 84%
31% of 81 situations better than 31%
Dust 297
55% better than 68%
0.73 better than 59%
78.9 better than 51%
1.01 better than 58%
48% of 349 duels better than 41%
42% of 64 situations better than 64%
Anubis36
42% better than 25%
0.73 better than 58%
81.6 better than 64%
1.00 better than 54%
56% of 137 duels better than 82%
39% of 23 situations better than 56%
Nuke34
59% better than 71%
0.72 right on the average
80.2 better than 63%
1.00 better than 54%
50% of 179 duels right on the average
24% of 25 situations better than 15%
Cache19
47% -
0.84 -
89.5 -
1.18-
62% of 85 duels -
27% of 22 situations -
Inferno17
35% better than 12%
0.70 better than 53%
71.0 better than 20%
0.98 better than 56%
52% of 61 duels better than 62%
25% of 8 situations better than 26%
Ancient16
56% better than 69%
0.81 better than 90%
84.4 better than 78%
1.11 better than 89%
54% of 57 duels better than 75%
38% of 16 situations better than 53%
Vertigo3
0% -
0.71 -
80.5 -
0.94-
55% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __cmtr1 plays

Across 365 matches __cmtr1 averages K/R 0.75 and ADR 82.2; the rating across the 344 rated matches is 1.04. Biggest strength: Opening duels won at 55%, better than 88% of level 6 players. Most room to improve: Utility damage per round at 2.6, better than only 19% of level 6 players. Averages 16.5 kills per match with 48% headshots. The strongest map is Nuke with a 59% win rate in 34 matches. In 131 of 344 matches the rating was 1.10 or higher (38%), in 121 it was below 0.90. In 282 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. __cmtr1 loses the most ELO on Mirage (−100 ELO, win rate 47%). Things go best on Dust 2 (+149 ELO, win rate 55%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: ADR +4.5. Unchanged in recent months: K/R at 0.75, Rating at 1.05, Headshots at 48%, Win rate at 50%, ELO at 1,279. Last 30 days: 65 matches, win rate 43%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.