__cmtr1
Name history of __cmtr1
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does __cmtr1 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).
Compared with 1,091 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so clearly above the average (50%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.04 K/D and so just above the average (1.00).
Impact
StrengthExactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average2.6 utility damage per round and so well below the average (3.9).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09. Last 3 months: 1.05 (at the start 1.02). Clearly above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 85.0. Last 3 months: 83.9 (at the start 79.4). Slightly above the average (79.5).
Share of headshot kills
Best month: June 2026 with 51%. Last 3 months: 48% (at the start 49%). Clearly above the average (45%).
Matches won (win rate)
Best month: June 2026 with 54%. Last 3 months: 50% (at the start 48%). Right on the average (50%).
Best month: October 2026 with 1,465. Last 3 months: 1,279 (at the start 1,230).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 365 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__cmtr1 loses the most ELO on Mirage: −100 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Cache
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.36 · Mirage
Maps in detail
from the last 365 matchesCompared with players on the same level who have at least 15 matches on the map.
How __cmtr1 plays
Across 365 matches __cmtr1 averages K/R 0.75 and ADR 82.2; the rating across the 344 rated matches is 1.04. Biggest strength: Opening duels won at 55%, better than 88% of level 6 players. Most room to improve: Utility damage per round at 2.6, better than only 19% of level 6 players. Averages 16.5 kills per match with 48% headshots. The strongest map is Nuke with a 59% win rate in 34 matches. In 131 of 344 matches the rating was 1.10 or higher (38%), in 121 it was below 0.90. In 282 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. __cmtr1 loses the most ELO on Mirage (−100 ELO, win rate 47%). Things go best on Dust 2 (+149 ELO, win rate 55%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: ADR +4.5. Unchanged in recent months: K/R at 0.75, Rating at 1.05, Headshots at 48%, Win rate at 50%, ELO at 1,279. Last 30 days: 65 matches, win rate 43%, net ELO −12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.