__aVe__
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.02).
Impact
Average2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97. Last 3 months: 0.94 (at the start 0.89). Clearly below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 80.8. Last 3 months: 78.9 (at the start 78.6). Just below the average (80.4).
Share of headshot kills
Best month: September 2026 with 45%. Last 3 months: 45% (at the start 40%). Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 61%. Last 3 months: 43% (at the start 61%). Well below the average (52%).
Best month: August 2026 with 1,907. Last 3 months: 1,758 (at the start 1,781).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 208 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__aVe__ loses the most ELO in match 4 of the day: ±0 ELO, 31% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Anubis
- Longest win streak: 5 wins in a row · Vertigo
- Highest rating in a match: 2.19 · Dust 2
Maps in detail
from the last 208 matchesCompared with players on the same level who have at least 15 matches on the map.
How __aVe__ plays
Across 208 matches __aVe__ averages K/R 0.69, ADR 78.8 and a rating of 0.93. Most room to improve: Deaths per round at 76%, better than only 9% of level 9 players. Averages 15.3 kills per match with 44% headshots. The strongest map is Dust 2 with a 52% win rate in 71 matches. In 51 of 208 matches the rating was 1.10 or higher (25%), in 103 it was below 0.90. In 167 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. __aVe__ loses the most ELO in match 4 of the day (±0 ELO, win rate 31%). Things go best in match 3 of the day (+57 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +57 ELO. Improved over the last three months: Rating +0.05, Headshots +5 pp. Got weaker: Win rate −18 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.9, ELO at 1,758. Last 30 days: 38 matches, win rate 37%, net ELO +22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.