___le0

Romania
On FACEIT since 2019 261 matches tracked 97 matches in 30 days
ELO ▼ 79
2,157
30-day peak: 2,236
Rank EU
#164,042
Romania #1,996 in Romania
Last updated:

How does ___le0 play?

Rating 0.98 K/R 0.71 ADR 74.8 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 261 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.96−0.07 · Ø 1.03 better than 23%
Pistol kills per match 2.4
Knife kills 2 in 261 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 26%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 0 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +336
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 74.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
46 matches · 43% win rate
In match 4 of the day ±0 ELO
30 matches · 43% win rate
On Mondays +49 ELO, win rate 40%

___le0 loses the most ELO on Ancient: −27 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.10 · Cache
  4. Reached level 10 · Mirage
  5. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
56% better than 66%
0.66 better than 15%
69.4 better than 6%
0.94 better than 20%
41% of 276 duels better than 7%
47% of 36 situations better than 75%
Dust 249
43% better than 19%
0.74 right on the average
78.0 better than 34%
1.03 right on the average
52% of 179 duels better than 55%
50% of 34 situations better than 81%
Ancient46
43% better than 21%
0.71 better than 34%
76.9 better than 30%
0.98 better than 32%
46% of 228 duels better than 20%
35% of 31 situations better than 42%
Anubis43
44% better than 26%
0.71 better than 35%
74.8 better than 18%
0.96 better than 25%
46% of 189 duels better than 17%
50% of 24 situations better than 78%
Inferno36
64% better than 84%
0.69 better than 24%
76.3 better than 26%
0.95 better than 17%
45% of 158 duels better than 11%
44% of 18 situations better than 62%
Cache13
69% -
0.80 -
76.9 -
1.14-
45% of 42 duels -
17% of 12 situations -
Nuke13
46% -
0.72 -
76.8 -
0.97-
54% of 52 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ___le0 plays

Across 261 matches ___le0 averages K/R 0.71, ADR 74.8 and a rating of 0.98. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 84 of 261 matches the rating was 1.10 or higher (32%), in 111 it was below 0.90. In 161 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: September 2026 at 1.17. ___le0 loses the most ELO on Ancient (−27 ELO, win rate 43%). Things go best on Dust 2 (+98 ELO, win rate 43%). Match no. 2 of the day goes best: 57% win rate, +91 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +336. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 74.1. Last 30 days: 97 matches, win rate 53%, net ELO +186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.