______Adrian
How does ______Adrian play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).
Compared with 1,975 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.1%).
Utility and deaths
Average4.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.05. Last 3 months: 0.94 (at the start 1.01). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 80.2. Last 3 months: 75.9 (at the start 80.0). Slightly below the average (80.7).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 50% (at the start 55%). Just above the average (49%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 55% (at the start 58%). Clearly above the average (50%).
Best month: October 2026 with 2,328. Last 3 months: 2,178 (at the start 1,718).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 201 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
______Adrian loses the most ELO in match 3 of the day: +84 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Dust 2
- Reached level 10 · Mirage
- Recorded match no. 100 · Mirage
- Longest win streak: 8 wins in a row · Cache
- Highest rating in a match: 2.04 · Mirage
Maps in detail
from the last 201 matchesCompared with players on the same level who have at least 15 matches on the map.
How ______Adrian plays
Across 201 matches ______Adrian averages K/R 0.69, ADR 76.8 and a rating of 0.96. Most room to improve: 3K rounds at 3.0%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 58 of 201 matches the rating was 1.10 or higher (29%), in 86 it was below 0.90. In 153 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: June 2026 at 1.05. ______Adrian loses the most ELO in match 3 of the day (+84 ELO, win rate 48%). Things go best on Mirage (+111 ELO, win rate 57%). Improved over the last three months: ELO +460. Got weaker: K/R −0.05, Rating −0.07, ADR −4.1, Headshots −5 pp, Win rate −3 pp. Last 30 days: 81 matches, win rate 56%, net ELO +83.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.