_____Loading
Name history of _____Loading
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).
Compared with 813 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average37% headshots and so well below the average (45%).
Impact
AverageExactly 2 kills in 15.0% of rounds and so well above the average (13.0%).
Utility and deaths
Strength0.40 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.75). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07. Last 3 months: 1.04 (at the start 1.03). Slightly above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 87.2. Last 3 months: 85.2 (at the start 81.8). Clearly above the average (79.1).
Share of headshot kills
Best month: July 2026 with 39%. Last 3 months unchanged at 37%. Well below the average (45%).
Matches won (win rate)
Best month: September 2026 with 51%. Last 3 months: 50% (at the start 46%). Right on the average (50%).
Best month: August 2026 with 1,357. Last 3 months: 1,178 (at the start 1,143).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 201 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_____Loading loses the most ELO in match 3 of the day: −71 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Anubis
- Highest rating in a match: 2.40 · Ancient
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 201 matchesCompared with players on the same level who have at least 15 matches on the map.
How _____Loading plays
Across 201 matches _____Loading averages K/R 0.75, ADR 82.8 and a rating of 1.03. Biggest strength: Utility damage per round at 5.7, better than 85% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 6% of level 6 players. Averages 16.8 kills per match with 37% headshots. The strongest map is Anubis with a 58% win rate in 31 matches. In 77 of 201 matches the rating was 1.10 or higher (38%), in 73 it was below 0.90. In 123 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. _____Loading loses the most ELO in match 3 of the day (−71 ELO, win rate 38%). Things go best on Anubis (+91 ELO, win rate 58%). Match no. 4 of the day goes best: 57% win rate, −27 ELO. Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 85.2, Headshots at 37%, ELO at 1,178. Last 30 days: 15 matches, win rate 53%, net ELO +59.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.