_____004

Tajikistan
142 matches tracked
Last updated:

How does _____004 play?

Rating 1.01 (from 110 matches) K/R 0.75 ADR 79.9 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 56%+5 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 20%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 42%
AWP share of kills 16%+5 pp · Ø 11% better than 79%
K/D 1.02+0.01 · Ø 1.01 better than 57%
Pistol kills per match 2.6
Knife kills 5 in 142 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 81%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 40%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 7x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 11%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +288
= Stayed the same
Rating at 1.00
▼ Got worse
K/R −0.04, ADR −4.7, Win rate −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.73 (at the start 0.77). Right on the average (0.73).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
41 matches · 59% win rate
On Mirage −34 ELO
28 matches · 36% win rate
Between 12:00 and 18:00 −25 ELO, win rate 44%
On Fridays −23 ELO, win rate 43%

_____004 loses the most ELO on Dust 2: −48 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.09 · Dust 2
  3. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
59% better than 79%
0.81 better than 86%
87.7 better than 86%
1.04 better than 61%
58% of 163 duels better than 87%
57% of 14 situations better than 92%
Mirage28
36% better than 9%
0.70 better than 37%
75.8 better than 28%
0.99 better than 43%
50% of 137 duels right on the average
33% of 18 situations better than 36%
Ancient20
40% better than 15%
0.69 better than 28%
71.9 better than 12%
0.93 better than 23%
38% of 100 duels better than 5%
33% of 12 situations better than 37%
Nuke18
56% better than 55%
0.81 better than 77%
82.4 better than 60%
1.10 better than 68%
53% of 62 duels better than 55%
29% of 7 situations better than 27%
Inferno15
47% better than 28%
0.70 better than 37%
72.9 better than 15%
0.92-
50% of 44 duels better than 41%
33% of 6 situations better than 38%
Anubis12
50% -
0.74 -
79.4 -
1.04-
45% of 22 duels -
33% of 6 situations -
Overpass5
40% -
0.67 -
74.6 -
0.92-
59% of 29 duels -
33% of 3 situations -
Cache3
100% -
1.08 -
111.7 -
1.54-
80% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _____004 plays

Across 142 matches _____004 averages K/R 0.75 and ADR 79.9; the rating across the 110 rated matches is 1.01. Biggest strength: Rounds with first kill at 14%, better than 94% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 11% of level 9 players. Averages 16.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 59% win rate in 41 matches. In 38 of 110 matches the rating was 1.10 or higher (35%), in 47 it was below 0.90. In 63 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. _____004 loses the most ELO on Dust 2 (−48 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp, ELO +288. Got weaker: K/R −0.04, ADR −4.7, Win rate −3 pp. Unchanged in recent months: Rating at 1.00.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.