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____K2____

Poland
On FACEIT since 2021 147 matches tracked 25 matches in 30 days
Last updated:

How does ____K2____ play?

Rating 0.92 K/R 0.66 ADR 78.0 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 27% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 85%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.90−0.12 · Ø 1.02 better than 11%
Pistol kills per match 2.2
Knife kills 2 in 147 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.0%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 9x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.4+2.1 · Ø 4.3 better than 90%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 43%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +102
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 78.1, Headshots at 54%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.66. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −86 ELO
47 matches · 55% win rate
On Ancient −81 ELO
29 matches · 48% win rate
On Mondays −31 ELO, win rate 39%

____K2____ loses the most ELO on Inferno: −86 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.05 · Anubis

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno47
55% better than 64%
0.69 better than 25%
81.1 better than 46%
0.96 better than 24%
52% of 295 duels right on the average
31% of 29 situations better than 35%
Anubis34
56% better than 65%
0.70 better than 34%
81.7 better than 54%
0.97 better than 31%
49% of 194 duels better than 39%
55% of 20 situations better than 86%
Ancient29
48% better than 41%
0.63 better than 8%
76.0 better than 23%
0.85 better than 6%
41% of 169 duels better than 6%
38% of 16 situations right on the average
Nuke15
80% better than 99%
0.65 better than 12%
76.2 better than 29%
0.94 better than 20%
40% of 72 duels better than 6%
44% of 9 situations better than 61%
Cache11
36% -
0.66 -
75.8 -
0.89-
48% of 64 duels -
25% of 4 situations -
Mirage8
13% -
0.53 -
65.9 -
0.72-
32% of 53 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ____K2____ plays

Across 147 matches ____K2____ averages K/R 0.66, ADR 78.0 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Most room to improve: 3K rounds at 2.9%, better than only 8% of level 9 players. Averages 14.4 kills per match with 55% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 39 of 147 matches the rating was 1.10 or higher (27%), in 82 it was below 0.90. In 47 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: November 2026 at 0.94. ____K2____ loses the most ELO on Inferno (−86 ELO, win rate 55%). Things go best on Anubis (+90 ELO, win rate 56%). From match no. 5 of the day on, things go best: 60% win rate. Improved over the last three months: ELO +102. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 78.1, Headshots at 54%, Win rate at 53%. Last 30 days: 25 matches, win rate 64%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.